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Section X (2006)

User Rating: 5.68 / 10 (41 Ratings)
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Board Game Rank: 4317
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ObjectID: 24053
Information
Designed By
Art By
Published By
Year Published
2006
# of Players:
2 − 4
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Playing Time
60 minutes
Mfg Suggested Ages
10 and up
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Language Dependence
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Category
Mechanic
Primary Name
Section X
Alternate Names
Expanded By
Families
Description Edit | History

The most notorious prisoners are kept isolated from the outside world on a heavily guarded island in the Atlantic Ocean, just off the coast of the United States. Those sentenced to life are kept in the most secure part of the prison: Section X. It is extremely difficult to escape from that part of the prison, but the prisoners have a plan. Will they succeed or are the strict guards too clever for them?

Strategic escaping game
SECTION X is a game in which clever escapees dig tunnels themselves but also make use of tunnels belonging to other players and cut each other off. Special hiding places ensure that the prisoners are safe when the ruthless prison guards make their rounds. A rumor has spread that an escape is imminent, so it becomes more and more difficult to remain out of the hands of the guards. Doors lock the entrances to the different escape tunnels. Are you able to control the underground network of tunnels and lead the prisoners from your cell block to freedom first? But watch out! The prisoners risk their lives if the escape is discovered!

Additional information
Age: 10 and up
Graphics: Yvon-Cheryl Scholten
Illustrations cover: Bernhard Kilchmann
Release Date: September 16th 2006

More Information Edit | History

On the Homepage of The Game Master You could find this Variation:

Variation of the game for advanced players:

Section X is even better if a number of changes are made to the rules that increase the tactical factors and the level of difficulty and make the game last somewhat longer:

(1) The aim of the game is to get seven, instead of five, prisoners to freedom;

(2) Instead of three face-down piles three open piles are made, with the player always being able to choose in phase 1 from which pile of tiles he wishes to take a tile;

(3) Phases two and three can be changed around in each turn. This makes it possible, for example, to first move a number of prisoners, then to exchange or move a tile and then to move a number of prisoners again. Naturally, the rule that only one exchange, placing, moving or turning of tiles still applies to the tiles and a maximum of five steps is allowed for the prisoners with a maximum of two steps per prisoner.

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Statistics
Board Game Rank: 4317
Num Ratings: 41
Average Rating: 5.68
Standard Deviation: 1.65
Num Views: 5478
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0 moreinfo
Fans: 0
Personal Comments: 10
Users Owning: 58
Users Wanting: 2
Users Trading: 6
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 37
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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