Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors
This second module in the Combat Commander Series includes units, cards, and scenarios depicting the fighting forces of these nations.
FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.).
CC:M's Playbook will include the following:
12 new historical scenarios, each one including at least one of the three new nationalities.
An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family.
A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
Additional designer's notes and play hints.
Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.
NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.
550 Poles take on 40,000 Germans. This represents one section of that battle in Strekkowa Gora on Sept 9, 1939. Also, this PDF allows you to use either the French (Allied Minor) pieces or the Polish pieces created by Maciej Czerwiec(Grzybek). If you have CC:E and CC:M, you'll be able to play this scenario!
Many thanks to Paul (Gunderian007) for play testing and awesome fixes to the many problems I had.
Anticipating issues: The brush along the road is actually the crest of the level 1 hill. This is important for LOS issues. The same is true with the woods in Hexes G9, H8-H10. This scenario also uses a bit of Banzai! tactics, but not because the Germans were fanatical, but rather because they were so numerous.
All comments welcome!
Reworking of the excellent tuck boxes created by user potts_games. Reworked to be deeper to hold the cards from the latest printing. For some reason those didn't work with my printing, perhaps the cards are thicker for some reason... Hope this helps others.
This is version 2 of my Combat Commander Scenario generator. It is intended for Windows Mobile devices WM5 and higher.
This now supports CC:M. It randomly generates CC:M and CC:E scenarios using the same tables and rules for the game.