The object of Mongolian Goat Rodeo is to grab the goat from one corner of the play area, then carry it down to the opposite corner, around a goat post, and back to the starting location. There's only one goat, so players will tussle over who has control. The object of the game is to get the most victory points. Three points are up for grabs in the rodeo and up to ten points are available from bragging rights afterwards.
On a turn, a player rolls 2d6 for each of his three riders to determine how far they can go. A ruler is used to measure the distance moved. If a rider ends his move adjacent to the goat, he can tussle for it. To do that, the player must explain how he takes possession of the goat. Based on the quality of the story, another player judges the likelihood on a d6 roll of the active player taking possession. "Unexpected events" are handled similarly. At any point a player may spend a coin from their hand and declare one. They describe what happens and then another player decides its likelihood.
Once the goat it safely back to the starting point, the players may spend any remaining coins, with each coin granting an argument to try to gain more victory points. These may relate to things that happened during the rodeo or to post-rodeo festivities that would make a team look better in the eyes of the spectators. Once all the coins are gone, the winner is determined.
The first edition of Mongolian Goat Rodeo (2006) was a board game, while the second edition (2013) is a card game in which players need to supply their own dice, ruler and coins in order to play.