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Information
Designer
Artist
Publisher
Year Published
1985
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1–2 players
(97 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
180 − 12000 minutes
User Suggested Ages
16+
(58 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(68 voters) [poll]
Subdomain
(102 voters) [vote]
Category
Mechanism
Expansion
Show More »
Reimplements
Family
Primary Name
Advanced Squad Leader
Alternate Names
Advanced Squad Leader Rule Book
ASL
Website
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ObjectID: 243
Description Edit | History

Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. While ASL is "advanced," it actually is a simpler game than the original Squad Leader became after the three follow-on gamettes. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service index as well for quick reference.

And ASL is more than "squads" - the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules.

ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas.

This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules.

Rulebook contents:

  • Introduction
  • Chapters A, B, C, D, H (Design Your Own, German & Russian vehicule notes only), J [1st edition]
  • Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicule notes only), J, K [2nd edition]
  • Index & Glossary


1st edition additional changes/chapters:


2nd edition additional chapters:


[Note: this is a description of the ASL rulebook. For the ASL family, check BGG wiki and additional information given below.]

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More Information Edit | History

ASL family BGG wiki:

Starter kits: Advanced Squad Leader: Starter Kit #1 / Advanced Squad Leader: Starter Kit #2 / Advanced Squad Leader: Starter Kit #3

ASL family other information:

ASL family components lists:


Online Play

  • ASL/ASLSK VASL Meetup Guild (If you are looking for an online opponent for any level of ASL/ASLSK, you can post a message in the Guild forums. Joining the Guild is free, and if you subscribe to the Guild you'll receive a notification whenever someone posts there.)
  • Vassal
  • WW2T (World War 2 Tactics), 2015, 100% rule compatible to ASL (for PC,Mac,Linux)

ASL is developed as a real-time computer game version under the name Close Combat (published by Microsoft, Strategic Simulations Inc. and Matrix Games).


Magazine References: see the ASL Modules and Other ASL Modules wiki for a comprehensive list of Magazine References.


Microbadges:
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Classification details

Scope

  • Level - Tactical
  • Location - varies by scenario
  • Timeline - World War II

Game length

  • 1 Turn = 2 minutes
  • Scenarios - varied amount of Turns

Map

  • Hexmap
  • Map style - Historical
  • Battle area - scenario specific, small battlefield parts
  • Construction - Mounted maps
  • Table area (8" x 22" per geomorphic map section + place for reference sheets and counters)

Counters

  • Unit size range - Squads, Fireteams and individual Leaders
  • Counter size - 1/2" (5/8" for vehicles and ordnance)

Rules

  • Rules length - Heavy (300+ pages)
  • Rules complexity - Heavy
  • Combat resolution system - opposing rolls with modifiers, varies
  • Programmed-instructions for learning - Yes
  • Team-play per side - Yes
  • Solitaire suitability - medium
Versions
Sort: Nickname | Year Published
Language:
Pg. 1
Advanced Squad Leader Rule Book
Nick: 
Multi-Man Publishing pocket edition
Publisher: Multi-Man Publishing
Artist: 
Year: 2015
Size: 9.50 x 7.50 x 0.75 inches
English
Release Date:  
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Link Image
Advanced Squad Leader Rule Book
Nick: 
Multi-Man Second Printing, Second Edition
Publisher: Multi-Man Publishing
Artist: Nicolás Eskubi
Year: 2007
Size: 11.50 x 10.75 x 2.25 inches
4.25 pounds
English
Release Date:  
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Advanced Squad Leader Rule Book
Nick: 
Multi-Man Publishing, Second Edition, 2005 Reprint
Publisher: Multi-Man Publishing
Artist: Charles Kibler, Rodger B. MacGowan
Year: 2005
Size: 11.50 x 11.00 x 2.50 inches
4.25 pounds
English
Release Date:  
View
Corrections
Link Image
Advanced Squad Leader
Nick: 
Multi-Man First Printing, Second Edition
Publisher: Multi-Man Publishing
Artist: Charles Kibler, Rodger B. MacGowan
Year: 2001
Product Code: MUMASLRB
Size: 11.50 x 11.00 x 2.50 inches
4.25 pounds
English
Release Date:  
View
Corrections
Link Image
Advanced Squad Leader
Nick: 
Avalon Hill First Edition
Publisher: Avalon Hill
Artist: Charles Kibler, Rodger B. MacGowan
Year: 1985
Product Code: 870
Size: 11.75 x 10.00 x 2.12 inches
3.50 pounds
English
Release Date:  
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Files
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[Browse »]  [Upload File »] Language:
Pg. 1 of 8 »
3 PFZ Overlays
Great new rules addition from MMP. I think overlays work better than counters for game play. Just like my rubble overlays.
English
2015-10-24
3 Player Scenario Aid
Print, Trim, Laminate, Write on with non-perm markers. Transfer all the important scenario info to here with a non perm marker. Use a turn counter on the bottom phase tarck to track phase with colour reminder when to remove counters like Residual FP, Pin, DFF, etc.
English
2015-10-04
22 ASL Mapboard List
Updated to reflect recent Chas Argent post to ConsimWorld saying "The Yanks reprint will have 7 boards: 16-19, 24, 40, 41, & 46. 25-31 will be in the new Italian/North African/East African module."
English
2015-08-23
20 ASL Article Index (Official Publications)
Updated with Journal 4 information - thanks to BGG users autumnweave and MAS01!
English
2015-08-13
5 ASL SAN Reminder Card
This is a PDF of a SAN reminder card to put on a dice tower for ASL games. I made it in three sizes, from large to small, left to right on the PDF. Of course, it can be resized as needed before printing. After printing, laminate the card, and use a dry erase pen to write the SAN number listed on the ASL Scenario in the box to the right of the national insignia. I hope you find my homemade ASL aid card useful!
English
2015-07-02
9 EMRR-Hillock Playaid
Latest update with minor change
English
2015-04-08
33 ASL - Can I play this scenario? Guide
Update to fix the Ops Special/Special Ops Issue (they couldn't have made that more confusing). Clarified a few things on the instruction page.
English
2014-12-12
63 Lots and Lots of VASL setup files
6.2.2.a VASL.info compliant
English
2014-11-01
4 VASL Scenario ASL1 - Fighting Withdrawal
Scenario OB for Fighting Withdrawal
English
2014-07-25
8 It's an attempt to create a more detailed and realistic air power in ASL
As requested. A PDF for all of it.
English
2014-07-21
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I've Been Diced! episode 66: Combat systems
2015-04-23
I've Been Diced! episode 60: Making history with Microscope, and games that tell stories
2014-11-04
Episode 92: Tank-Hunting, Krupnikas-Drinking Heroes
2014-04-13
I've Been Diced! episode 47: Ignoble successes and serious SF games
97.76 MB
2013-07-30
The Long View: Advanced Squad Leader
94:05
129.21 MB
2013-02-20
The Messy Game Room Episode 35
90:05
41.23 MB
2013-01-18
The Messy Game Room Episode 29
121:19
55.54 MB
2012-04-18
I've Been Diced! episode 30: The games that got away
63.14 MB
2012-01-25
I've Been Diced! episode 27: An expanding universe of expansions
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