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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
1979
# of Players:
2 − 8
User Suggested # of Players
Best with 8 players
Recommended with 4, 5, 6, 7, 8, more than 8 players
(11 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
No necessary in-game text
(3 voters) [poll]
Category
Mechanic
Primary Name
Circus Maximus
Alternate Names
Circvs Maximvs
Expanded By
Families
Description Edit | History

From Battleline, the original publisher:

"The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics . . . In Gladiator, you pick up your weapons and step onto the bloodstained sands, simultaneously maneuvering, striking, and waiting for that fatal step that puts you inside your opponent's guard."

Battleline's Circus Maximus would later be developed by Don Greenwood and published in 1980 by Avalon Hill as separate titles: Circus Maximus and Gladiator.

Violent and bloody, Circus Maximus details the chariot races that occurred in ancient Rome. Eight teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents. A campaign game of multiple races, in which players have to manage their teams and can increase their income by betting on races, is also possible.

More Information Edit | History


from "The Avalon Hill General Index and Company History, 1952-1980"

Circus Maximus (1980)
Previous design (Battleline) redesigned by Avalon Hill
Designed by Michael Matheny
Development by Don Greenwood

An excellent multi-player game combining the unique racing features of SC and W,P,&S with the combat of a wargame. Considerably improved over the BL version. Packaged in the gamete style box and competitively priced at $8. Perhaps the forerunner of things to come.

Magazine References:

The GENERAL Index Article List:

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Pg. 1
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22d 16h 39m
22d 16h 39m
11d 11h 52m
14d 40m
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Images
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Files
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2 Greek logsheet.pdf
Greek translation of the logsheet
2009-02-04
3 Circus Maximus 2D6 (variant)
This a variant where all the tables have been normalized to a 2D6 throw.
2009-01-15
5 Double Sided Reference Sheet With Almost Everything
Print and cut
2009-01-09
2 Circus Maximus Counters v1
Here are some nice looking "Circus Maximus" counters I made. The PDF file has more information and details.
2008-02-29
5 Flipping Out - Analyzing the winning Edge in Circus Maximus
Sorry for the quality - this is a scan of an old Xerox copy from Volume 17 issue 5 of The General. Nice analysis and some cool variants.
2008-02-11
8 Chartus Maximus
A sleek collection of Circus Maximus charts for printout -- with faux-marble finish!
2008-01-01
1 Pictorial Lash Attack Table
Pictorial Matrix version of the Lash Attack table showing the chances of each type of result.
2007-11-26
0 CIRCUS MAXIMUS.XLS
Circus Maximus totaliser
2007-06-26
8 Circus Maximus español.pdf
Reglamento en español
2007-03-17
1 circus_maximus.pdf
French translation of the rules
2006-11-26
Statistics
Board Game Rank: 654
Num Ratings: 964
Average Rating: 6.65
Standard Deviation: 1.42
Num Views: 57312
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.7 moreinfo
Fans: 9
Personal Comments: 399
Users Owning: 1405
Users Wanting: 68
Users Trading: 62
Has Parts For Trade: 1
Want Parts In Trade: 5
Price History: View
Total Plays: 502
Plays This Month: 4
Linked Items Relationship: Expansions for this Game
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