Also known as 'Rette Sich Wer Kann' ('Each Man for Himself') and often times referred to as 'The Lifeboat Game,' this pure negotiation game puts a different spin on the typical ocean catastrophe. There's been a boating accident, and a rag-tag group of six lifeboats is trying to make its way to one of several islands just over the horizon. However only one boat will make any forward progress in a given turn, so players try to convince everyone to vote for his particular favorite. To further complicate matters, the sailors can't seem to decide which boat they want to be in, so they're constantly jumping out of boats to swim to another one. As if all that wasn't enough, one of the boats springs a leak each turn. If the boat is at maximum occupancy when the leak occurs, then players vote to decide who to toss to the sharks!
PDF file of existing english rules (from publisher site) edited to include the stick rules from the German Rules (added to last page of PDF in previously blank area).
This should make this easier to find out the stick rules referred to in the forums
A number of players have said they can't remember who is playing what colour, especially early in the game before pawns start to drown (it's a lovely game!) These markers should help. Print, fold, glue - or just print!