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Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(12 voters) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(9 voters) [poll]
Language Dependence
No necessary in-game text
(11 voters) [poll]
Honors
Subdomain
(18 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Sekigahara: Unification of Japan
Alternate Names
Website
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ObjectID: 25021
Description Edit | History

Sekigahara is a three-hour, low-complexity block wargame based on Tokugawa's campaign in 1600 that would unify Japan for over 250 years.

The game features some unusual mechanisms:

-No dice are used; combat is decided with cards. Blocks = armies & cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight.

-Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds.

-The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way it 'feels' something like an actual campaign.

-Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed (and the time frame compact) so skirmishing will occur all over the island.

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More Information Edit | History

Microbadge:

mb - Sekigahara: Unification of Japan fan
mb - Sekigahara: Unification of Japan fan

Versions
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Sekigahara: Unification of Japan
Nick: 
English First Edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Mahaffey
Year: 2011
Product Code: GMT1101
Size: 9.30 x 12.40 x 2.30 inches
4.20 pounds
English
Release Date:  
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18 Sekigahara_battle board_vp marker track_turn
3 different versions of homemade battle board, VP marker track (I use plastic Shogun castles and ronin, and I've seen other people use other markers ... this way you can tell how many are on the board and VP status) and finally a turn track that allows to keep track of player and A/B phase of turn.
2011-11-02
4 Greek rules & player aid
Ανάλυση των κανόνων. Το χρησιμοποιώ και σαν Player aid!!!
2011-10-06
23 Flatten the Learning Curve Summary
Slightly modified version of the Flatten the Learning Curve Rules Summary that tightens up the language a little.
2011-10-02
13 Reglamento traducido al castellano
Reglamento 1ºediccion, traducido al castellano
2011-09-23
43 Modified Player Aid
Modified player aid for keeping track of the sequence of events for turns, movement, and combat.
2011-09-06
20 Analysis of Cards and Blocks
Complete breakdown of Cards and Blocks for Sekigahara, The Unification of Japan, GMT Games.
2011-08-20
40 Illustrated Combat Description
An illustrated version of Matt Calkin's round-by-round combat example, in english and french.
2007-12-23
18 Sekigahara illustrated demo game
Game of Sekigahara played October 2007. Move-by-move notation, plus links to 12 pictures.
2007-11-25
6 Seki combat.doc
Example of Combat in Sekigahara
2006-12-06
Statistics
Board Game Rank: 288
War Game Rank: 24
Num Ratings: 406
Average Rating: 8.15
Standard Deviation: 1.10
Num Views: 113973
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 49
Personal Comments: 202
Users Owning: 954
Users Wanting: 183
Users Trading: 14 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 681
Plays This Month: 42
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