$10.00

Man O' War (1993)

Average Rating: 7.17/10
Board Game Rank: 1156
War Game Rank: 205
Thematic Rank: 184
Information
Designer
Artist
Publisher
Year Published
1993
# of Players
2 − 8
User Suggested # of Players
Best with 2 players
Recommended with 2, 3, 4, 5, 6 players
(7 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
180 minutes
User Suggested Ages
12 and up
(3 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(3 voters) [poll]
Subdomain
(17 voters) [vote]
Category
Mechanic
Expansion
Family
Primary Name
Man O' War
Alternate Names
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ObjectID: 2516
Description Edit | History

Man O' War is the game of Raging Sea Battles in the Warhammer World. As an admiral of an ocean-going war fleet you must command your ships - which can be either squadrons of Ships of the Line or heavily armored Men O' War, in the battle for supremacy of the high seas.

Players choose fleets from the multitude of races of the Warhammer world. Every ship is represented by a template showing individual areas, each with a description of the items (masts, cannons etc.) in those areas - as well as the damage that they can take before being destroyed. Each location has a value that must be rolled to hit that area when attacked, along with another value that can be rolled by the defending player to possibly prevent any damage that might occur. Ships are classified as Ship of the Line (SOL) - which are designed to move as a group of three (each moving and fighting to completion before continuing on with the next ship in the squadron), a Man O' War (MOW)- which are single ships that are much larger, more powerful and crewed by larger numbers than a single SOL classed ship, or finally as an Independent (IND) - which are used individually like a Man O' War but are more in line in strength and abilities to that of a Ship of the Line.

At the beginning of each turn, players determine Initiative by each rolling a die which determines either who will go 1st in each phase - if the numbers are different, or how the wind direction changes if they both roll the same number. If the wind changes, the initiative roll and resolution is repeated until one player wins the die roll.

Players then conduct the Magic Phase with each Admiral having his Wizard make one spell attempt if desired. If a spell is successful, the other player can try and dispel that cast spell if they have a corresponding type of magic to make the attempt.

Next comes the Battle phase which is based on the previously determined initiative roll and players alternate between phases of Movement/Combat, each choosing a single MOW, IND or SOL Squadron and then conducting movement and making attacks before passing the turn sequence back to their opponent. This process continues until all ships have moved on both sides. Once that has occurred, the turn is over and a series of quick turn ending/record keeping events occurs before moving to the next turn. Game play continues for a predetermined time or until one side is destroyed, surrenders or flees the battlefield.

There were two separate expansions to the main game. The first was Plaguefleet which added rules and templates for the Chaos fleets of Khorne, Slaanesh, Tzeentch and Nurgle (collectively known as a Plaguefleet), the Skaven and finally the Chaos Dwarfs. This expansion effectively doubled the number of available fleets for the game. This expansion also included color templates for the original 6 races as well (Imperial, Bretonnian, Dwarf, High Elf, Dark Elf and Orc).

The 2nd expansion Sea of Blood mainly introduced new rules for Airpower, Sea Monsters & Beasts and Allies as well as new ships for the Dwarfs and Imperial fleets. The inclusion of the Norse fleet wrapped up the content for this expansion.

Finally, complete rules for an Undead fleet - as well as some expansion rules for a few of the other races, were included in several of the issues of Game Workshop's Citadel Journal magazine.

A wide variety of miniatures were produced to represent the many ships detailed in the main game and expansion sets but no miniatures were ever officially made for the Undead fleet. Assembling and painting the miniatures gave the game a feeling of being "collectible" as well as being a hobby in itself. Many players have created customized ships and new ships (and even complete fleets) including rules, ships templates and completed miniatures. The largest collection of these creations is housed at the Yahoo group Sea of Claws.

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More Information Edit | History

Detailed Information

More detailed and extensive information on the miniatures and other aspects of this game can be found on the supplemental Man O War wiki page.

Microbadges Available:

http://files.boardgamegeek.com/images/microbadges/mb_manowar_crew.jpg http://files.boardgamegeek.com/images/microbadges/mb_manowar_damage.jpg http://files.boardgamegeek.com/images/microbadges/mb_manowar_elite.jpg http://files.boardgamegeek.com/images/microbadges/mb_manowar_flagship.jpg

Man O' War Microbadge Owners

Man O' War Wiki Page on BGG

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Man O' War
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Publisher: Games Workshop Ltd.
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Year: 1993
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Statistics
Board Game Rank: 1156
War Game Rank: 205
Thematic Rank: 184
Num Ratings: 620
Average Rating: 7.17
Standard Deviation: 1.63
Num Views: 141896
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.7
Fans: 65
Personal Comments: 210
Users Owning: 860
Users Wanting: 85
Users Trading: 37 [find trade matches]
Has Parts For Trade: 5
Want Parts In Trade: 8
Price History: View
Total Plays: 365
Plays This Month: 0
Linked Items
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Rank N/A
Num Ratings 153
Average Rating 7.30
Average Weight 3.00
Num Owned 358
Prev. Owned 45
For Trade 9
Want in Trade 22
Wishlist 27
Comments 46
Year Published 1993
Rank N/A
Num Ratings 179
Average Rating 7.20
Average Weight 2.92
Num Owned 373
Prev. Owned 49
For Trade 8
Want in Trade 20
Wishlist 23
Comments 49
Year Published 1994
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I've Been Diced! episode 13: Guilty pleasure board games
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2011-11-07
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