EMPIRES IN ARMS is a game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815.
YOU, as a player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of conflicting interests and ambitions that characterized Napoleonic Europe.
Each major power has its own individual economic; military and geographic advantages and disadvantages.
Players negotiate alliances. dictate peace treaties. administer conquests and conduct warfare on land and sea by maneuvering corps and fleets in the constant struggle for survival and prestige.
• Numerous Scenarios : These vary in size and length from the four-Turn. two-player 1805 Scenario to the 132 Turn, seven-player Grand Campaign Game (1805-1815).
• Great Military Leaders : Napoleon of France. Nelson of Great Britain. Blucher of Prussia. Prince Charles of Austria and many, many more
• Uncontrolled Major Powers : Rules that allow the realistic use of extra major powers in campaign games when less than seven players are available
• Unique Combat Systems : Land combat takes into account the effects of leadership, grand-tactics and the nurnbers, morale and types of troops present. Sieges include stormings and sorties. Sea commanders try to hold the "wind-gauge". Massed shore batteries protect harbors from blockadtng enemy fleets.
• Economic System : Money and manpower availability from home provinces and conquests determine recruiting and national strength.
1008 Die-Cut Counters
Two 25" by 35" mapboard
1 Double sided Display Charts/Forms
2 Identical Double sided Charts/tables reference page
7 National Cards
(BGG description :)
A game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. Each player is absolute monarch of one of the major powers(England, France, Austria, Russia, Prussia, Spain and Turkey). The full game lasts 132 turns 1 for each month approx playing time is 100-150 hours. Each month is split into 4 phases:
The Diplomatic phase where players negotiate deals, forge alliances etc.
The Reinforcement phase where each player in sequence adds reinforcements due.
The Naval phase each player conducts naval moves in sequence.
The Land phase where each player moves and fights with his armies in sequence.
And then every third month an additional phase is added:
The Economic phase, which is where players collect resources and purchase future reinforcements.
To win the game each nation needs to amass victory points these are scored in the economic phase and are based on your nations political status. As status always gravitates to a central position players must continually "politik" to reach their goal.
Empires in Arms – Special Subscription Insert: 15 die-cut variant leader counters for the "Vive La Revolution" expansion published in The GENERAL Vol.25,No.4 NOTE: There are no articles about Empires in Arms in this issue, only the variant leader counters.
I undertook a huge project several years ago and finally completed it last week. Here are 9 counter sheets for printing and gluing onto cardboard. I used photopaper and sprayglue on a 2mm high density cardboard with a very good result!
All designs by me with some credit to similar sheets I came across 15 years ago. But theese are completely fresh 2014.
Some data has been added on the backside of the corps. Corps ratings at the top, corps number, corps maximum factor size and on the bottom the morale of the factors above.
These counters work best with the houserules and optionals that we use. Some of those are:
Caucasus map and minors
Major powers may buy transport fleets for $10
More minor corps
English insurrection and Irish revolt-corps
This compressed folder contains 7 excel sheets. Each worksheet contains the March 1805 economic admin for one of the 7 countries.
There are formulas in many of the space, so be careful in actually typing into these. (Most are orange or pink.) Many areas are also greyed out if not in use.
There is also a section for controlled countries, trade, ceded provinces, reparations and reinforcements.
Enjoy. As usual, let me know if there are any errors.
This is an excel sheet I made containing all of the charts needed for EiA. These are compatible with the v3.1 rules that are hopefully being uploaded. So, it includes all official errata and a few house rules. (All changes are marked.)
There are 6 tabs:
- 1805 minors
- Orders of Battle
- Charts and Tables (including the Sequence of Play)
- Victory Conditions Chart
- Political Points Chart
- Port Trade Values
I hope you find this useful. Let me know of any errors. Cheers.
List of potentially ambiguous rules that players should resolve by consensus before beginning play. Not every player will find these issues contentious, but there will be enough who do, that these issues should be addressed before starting a game.
Hi... Still another one. now it´s v.13, with refined MASOCHIST VARIANT (homemade rules), NEW gorgeous national sheets, and yet a new morale and combat calculator, plus a port trade calculator. You´ll find it here (for free): Hi, I have worked a new EiA gamebox. It´s v.12, a complete rework. The pack includes the MASOCHIST VARIANT with a lot of new homemade rules, new gorgeous national sheets, and a new morale and combat calculator. You´ll find it here (for free): http://www.mediafire.com/?x8mldk21l3l3t
I ONLY UPLOAD MY COMBAT, MORALE, NAVAL AND TRADE CALCULATORS HERE. EVERYTHING ELSE IS IN THE ABOVE MENTIONED ADDRESS.
Hope you enjoy. David
1798 Campaign variant for Empires in Arms, v.1 (2012) by Mel Chin. Starts in July 1798, with Bonaparte in Egypt and the "War of the Second Coalition" about to begin. The variant covers the period from July 1798 until December 1815 and has extensive special and optional rules.