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Information
Designer
Artist
Publisher
Year Published
1986
# of Players
1
User Suggested # of Players
Best with 1 players
Recommended with 1 players
(2 voters) [poll]
Playing Time
 
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
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(0 voters) [poll]
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Primary Name
Germania: Drusus' Campaigns 12-9 BC
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ObjectID: 25600
Description Edit | History

Germania is a solo wargame about the Roman Conquest of Germania, the lands inhabited by the Germanic tribes at the end of the 1st Century BC.
The player represents the Governor with two objectives.
The first is the public one of conquering Germania as far as the river Visurgis (Weser) and establishing a new Imperial Frontier.
The second is increasing his personal fortune.
The activities of the Germanic Tribes are determined by a set of rules.

This solo game that was published in the magazine Slingshot #128 by Society of Ancients. The player takes the role of the Roman general Drusus trying to conquer and pacify ancient Germania, the game systems (charts and tables) simulates the rebellious tribes.

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More Information Edit | History

Español. No descarguéis el juego, no merece la pena. Por lo menos, hasta que los siguientes errores sean solucionados.
- ¿Cuántas legiones desaparecen después de una invasión fallida?
- El estado de conolización no tiene una ventaja sustancial. Es más rentable no aumentarlo, así, te ahorras dinero.
- El Objetivo del juego no está bien definido. ¿Qué son la administración civil y la militar.
- En la fase de hostilidades tribales si se produce una revuelta el estado de conolización baja al mínimo. Me parece demasiado duro el castigo.
- Las flotas están de más, se puede prescindir de usarlas.
- Comerciar está muy limitado. No interesa si la tribu es Proromana y/o de riqueza 20. Yo opino que mientras el estatus de la tribu sea P, A o R, se podría ofrecer comerciar sin el coste de la diplomacia (10 talentos) porque la tribu es amiga de Roma.
- La invasión está muy limitada. Una tribu de fuerza Fuerte (F) solo la puedes invadir, sin correr riesgos, si usas todas las legiones a la vez. Con lo cual por turno sólo puedes invadir una tribu que sea fuerte. Incluso con las de fuerza M pasa lo mismo.
- La fase de la diplomacia no debería tener repercusiones negativas porque es un acto de paz, no de guerra.
- Si la invasión y el ataque fallan tienes que calcular el estatus de todas las tribus del mapa. Con estatus "amigas" de Roma. Este castigo me parece demasiado duro. ¿Por qué se ven afectadas las demás tribus si la fallida invasión ha sido en una única tribu?

Esta es solo mi opinión. Un saludo :)

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Germania: Drusus' Campaigns 12-9 BC
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Publisher: Society of Ancients
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Year: 1986
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2 Germania en Castellano
Instrucciones del juego y todos los componentes traducidos completamente al castellano.
2010-09-03
5 Turn Summary and Set-up
This one-page file is a quick reference of the turn structure of the game. It doesn't provide any of the contextural reasons for why stuff happens and is meant to suppliment, and not replace the rules.
2010-04-03
9 Rules
Rules
2008-10-18
12 Print the Game !
Map and Pieces (updated)
2008-10-18
3 Cyberboard Gamebox
Cyberboard gamebox
2008-07-06
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 5
Average Rating: 5.92
Standard Deviation: 0.83
Num Views: 5779
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 2
Personal Comments: 8
Users Owning: 23
Users Wanting: 2
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2
Plays This Month: 0
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