A game that is often described as a semi-sequel to Civilization.
Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time.
The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.
Advance Calculator inspired by testcranker's Advanced Civlization calculator. This sheet includes the ability to add in whether or not written record has been bought and whatever patronage claims have been made. I welcome anyone with more skill than I to make updates and repost with improvements.
This is a selfmade coloured Advance Log for AOR, with short german explanations, that makes it unnecassary to track the other player´s advances. Just mark them with glass beads or wooden cubes. Includes mirrored version for the opposite table side. Added 3 and 4 Player income track, stock and expansion for saving table space.
Original AoR map with very well-done eurochanges. There's some minor Spanish text to explain some terms but it's not very noticiable. Seems to belong to a fan-made translation but I haven't found the rest of it.