The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

Mine-Shaft Gap (2006)

Average Rating: 6.93/10
Board Game Rank: N/A
War Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
2006
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(1 voter) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
11 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(0 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Mine-Shaft Gap
Alternate Names
Website
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 26300
Description Edit | History

Mine-Shaft Gap simulates a battle for resources on, above, and under the surface of a lifeless but treacherous planetoid. Players must seek out valuable metals and fuel materials and mine them, using the materials to feed their home planets, and inch closer to victory, while at the same time allocating resources to maintain or strengthen their armed forces and fortifications. Drill tanks tunnel beneath the surface of the planet while drilling stations pound away from above. Drilling stations are faster and more efficient, but are vulnerable to attack from above and even capture by enemy troops. But tunnels can cave in… And market forces are unpredictable. The resource making your planet rich today might be better off greasing the treads of your tanks tomorrow!

The game takes place on two maps – one representing ground level and above, the other representing underground terrain. The rules differ slightly depending upon the map on which action occurs. At the beginning of the game, the subterranean map is unmarked: it is solid. As the game progresses, units will drill beneath the surface of the planet, creating tunnels through which they and other units can explore the sub-surface, mining for riches and engaging each other in combat. Each map parallels the other, in that each hex on one map represents the same coordinates, just at a radically different elevation (above or below ground) on the other map. Maps are labeled in columns and rows so that it is possible to find corresponding hexes quickly. Hex B4 on the surface map is considered to be directly above hex B4 on the subterranean map, and so on. It is recommended that a new subterranean map be printed out for each game, so that it can be marked throughout the game and discarded at the end.

Counters represent mobile units such as drill tanks, transport vehicles, hovertanks, missile launchers, atmo-craft, and squads of infantry with jump-jet powered armour; structures such as command posts and drilling stations; extracted resources; and rubble. They are printed with varying information. Resource counters show the type and quantity of resource with a letter and number. Units are printed with a movement type, attack strength, range, defense strength, and movement points.

Elements include tactical level sf combat using a terrain-and-elevation-based combat system, satellite searches for ore deposits, in-game allocation of resources to build units and outposts, resource extraction and re-use, resource allocation towards victory, varying resource value depending on market fluctuations, airstrikes, cave-ins, and underground combat.

BGG Marketplace
Pg. 1
More Information Edit | History
This page does not exist. You can edit this page to create it.
Versions
[Add Version]
Pg. 1 of 0
No Versions Found
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 1
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Forums Hot | Recent | Active
[Browse »] [Post »] [Search »]
Pg. 1
No Threads Found
Linked Forums Relationship: Board Game Forums | Expansion Forums Hot | Recent | Active
[Browse »]
Pg. 1
No Threads Found
Blogs Hot | Recent
Pg. 1
No Posts Found
Recommendations
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 1
4 minshaftgappdfs.zip
2006-11-25
3 Advanced rules.doc
Unplaytested advanced rules
2006-11-16
3 rules.doc
Mine-Shaft Gap rules in Word
2006-11-03
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 7
Average Rating: 6.93
Standard Deviation: 0.86
Num Views: 4586
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.3
Fans: 0
Personal Comments: 3
Users Owning: 10
Users Wanting: 1
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 4
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1 of 0
No Items Found
Web Links
[Add Link] [Propose Default] [Browse]
Pg. 1 of 0
No Items Found
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.