From the back of the box: "Panzer Leader lets you re-create all of the fast, furious action of tactical armored combat on the western front during World War II. Rules of play consider aspects of tactical armored warfare such as gun ranges, target elevation, indirect artillery fire, fortifications, roadblocks, minefields, close air support, naval support fire, engineer demolition, and opportunity fire."
From "The Avalon Hill General Index and Company History, 1952-1980"
Panzer Leader (1974) Revised 1975
Freelance design revised by Avalon Hill
Designed by Dave Clark & N/A
Development by Randall Reed
Box art by W. Scott Moores
A West Front exploitation of the PANZERBLITZ system did very well in terms of both sales and gamer appreciation. It was far from perfect though and regrettably changed the scale of the original game so that the pieces did not really interchange smoothly. The revision was limited to the scenario cards of the first edition. Another member of the 100,000 sales club.
This is an assortment of hypothetical or if not hypothetical really, really rare units, I hope this can be of amusement to those of us that PB/PL/AIW, I got the basic counter scans off of a the yahoo PanzerBlitz-Leader group and used partial scans of the stuff off of IM Strategist...I then chopped and channeled them to get the results I sent for posting. Hope this info helps with the submission.
Cheers!
Bill Mayhue
Compiled Panzer Leader Q&A from The General, as compiled by Alan Arvold and published in "The Boardgamer’s Special Panzer Leader Issue" (published in 2002, by Bruce Monnin). I'm submitting it with his permission.
Use this table to plot IF. write down all your units capable of IF including NASPS and the hex which they are attacking, not only can you now not forget to attack a hex it shows how much strength is attacking which hex on which turn enabling you to manage IF better. V1.0