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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2009
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Playing Time
210 minutes
Mfg Suggested Ages
0 and up
User Suggested Ages
14 and up
(2 voters) [poll]
Language Dependence
No necessary in-game text
(1 voter) [poll]
Category
Mechanic
Primary Name
PQ-17 Arctic Naval Operations 1941-43
Alternate Names
Expanded By
Families
Description Edit | History

PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a double-blind system or tedious bookkeeping.

Each of the 1" square ship counters in the game depicts an individual capital ship or cruiser or a group of smaller ships, submarines, or merchant vessels. Virtually every vessel that sailed arctic waters in 1942 is included, along with others that fought (or might have) in key actions. Counters are formatted much like the units in traditional block wargames, allowing step reduction to show damage or reduced numbers without cumbersome markers or rosters. These large counters never appear on the map, however; they remain off-map on players' Task Force Displays until battle is joined.

Instead, players maneuver blocks on a mapboard stretching from Greenland and Ireland to Kiel and the Kara Sea. Each block is a force of submarines or surface ships, its identity hidden from the enemy player until it is located by a successful search and the block is turned up. It may represent one ship or one hundred - or none at all, as it may be a dummy. Reconnaissance is critical, as you must locate the enemy in order to attack him. Cards are used to resolve searches quickly and efficiently: a successful search yields intelligence of varying accuracy, while failure to relocate the enemy in a timely manner results in lost contact and generation of another dummy.

Players must also cope with fuel restrictions, reflecting limited endurance (particularly for destroyers) and Axis shortages. Simple rules and the use of markers on the Task Force Displays preclude the need for record keeping while preventing unrealistic freedom of action.

To show the key role of air power in the campaign, PQ-17 also includes over 100 air units. Circular counters represent RAF Coastal Command and Fleet Air Arm squadrons and Luftwaffe Staffeln and Gruppen that participated in naval operations in the theater, as well as selected air defense units. Many VVS air regiments are also included, along with the USAAF squadrons that defended Iceland.

Because the focus of the game is operational, battles are fought on an abstract Combat Display. Simple procedures and multiple Combat Results Tables reproduce historical levels of damage from all forms of combat: submarine attacks, antisubmarine warfare, bombing and aerial torpedo attacks, anti-aircraft fire, air-to-air combat, and naval surface actions.

PQ-17's environmental model is based upon historical meteorological and oceanographic records to accurately reflect the extreme conditions and their effects. Summer operations, conducted in round-the-clock daylight, play much differently than those undertaken in the near-total darkness of winter. The polar ice pack advances and ebbs with the seasons, varying the sea routes available and posing a hazard for naval forces venturing too close. And besides each other, players must also battle some of the worst weather in the world, potentially damaging their ships and affecting movement, searches, and combat.

PQ-17 features nine historical scenarios, including all the major actions of the campaign: the Fleet Air Arm torpedo attack on Tirpitz, the decimation of convoy PQ-17, the climactic battle of PQ-18, the Battle of the Barents Sea, and the 1943 Battle of North Cape. To add uncertainty, each side is subject to a special condition in every operation, which may impose additional requirements or restrictions - or afford additional opportunities - while remaining secret from the opponent. Just like their historical counterparts, Allied players can never be certain that the Germans will not attempt to break out into the Atlantic with one or more heavy ships, and Axis players must beware of a possible attack on Norway; both players may face conflicting priorities and demands that must be met with limited resources. In addition, a 1942 "random" scenario enhances replay value by further disguising starting forces and objectives. Each operational scenario can be played to conclusion in 3-4 hours, and for players seeking a richer experience, a 1942 campaign scenario reflects the challenges of continuing operations over the course of this key year.

Game Components

  • One 22x34" map
  • 53 blocks
  • 140 1" square counters
  • 140 1/2" square counters
  • 136 circular counters in three sizes
  • 80 cards
  • One 24-page Rule Book
  • One 20-page Scenario Book
  • Two 11x17" + one or two 8.5x11" Play Aids
  • Two 8.5x11" Task Force Displays
  • One 8.5x11" Battle Display
  • Five 10-sided Dice

Old Home Page at Publisher: http://www.gmtgames.com/pq17/main.html
New Home Page at Publisher: http://www.gmtgames.com/p-126-pq-17.aspx

More Information Edit | History

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BGG Marketplace
Pg. 1
New €45.00 6-Jan-2010 flag
New €61.50 28-Oct-2009 flag
New €59.99 18-Oct-2009 flag
New £40.00 9-Oct-2009 flag
New C $58.95 30-Sep-2009 flag
New £45.99 28-Sep-2009 flag
New $44.95 18-Sep-2009 flag
New $46.49 15-Sep-2009 flag
Pg. 1
21d 14h 16m
3d 1h 55m
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6 PQ-17 LIVING RULES v1.1 posted 18 Nov 09
Here are the latest Living Rules for PQ-17.
2009-11-18
11 PQ-17 OFFICIAL CORRECTIONS
The latest compilation of corrections and clarifications to the PQ-17 rules, Play Book, and components as of 25 January 2010.
2009-09-26
6 PQ-17 EXTENDED EXAMPLE OF PLAY -- Part 3
Description of the third full turn of play and part of a fourth in a sample game of the PQ-13 scenario.
2009-06-06
4 PQ-17 EXTENDED EXAMPLE OF PLAY -- Part 2
Description of the second full turn of play in a sample game of the PQ-13 scenario.
2009-06-06
9 PQ-17 EXTENDED EXAMPLE OF PLAY -- Part 1
Description of the Planning Phase, Setup, and first full turn of play in a sample game of the PQ-13 scenario.
2009-06-06
Statistics
Board Game Rank: 2524
Wargame Rank: 566
Num Ratings: 31
Average Rating: 7.58
Standard Deviation: 1.41
Num Views: 23580
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.9 moreinfo
Fans: 7
Personal Comments: 29
Users Owning: 226
Users Wanting: 31
Users Trading: 2 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 40
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
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