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Information

Designed By: Friedemann Friese
Published By: Rio Grande Games
2F-Spiele
Edge Entertainment
[More »]
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 4, 5 players
Recommended with 3, 4, 5, 6 players
(319 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(55 voters) [poll]
Language Dependence: No necessary in-game text
(104 voters) [poll]
Category: Economic
Industry / Manufacturing
Mechanics: Auction/Bidding
Route/Network Building
Other Names:
Funkenschlag (Second Edition)
Vysoké Napětí
Alta Tensione
[More »]

Description

[Edit] [History]

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games, removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence.

The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums.

This entry is for the original Power Grid; for the new French printing by Filosfia, go to Mégawatts.

Re-implements:

Re-implemented by:

Expanded by:

The expansions Power Grid - Italy/France, Power Grid - Benelux/Central Europe and Power Grid - Korea/China include new double-sided game boards. These change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc.

More Information

[Edit] [History]
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Pg.1/11 »
0 Power Grid Money Tuckbox
Power Grid Money Tuckbox.pdf
This is a tuckbox for the Power Grid money. It will keep your PG money protected and snug... Developed from the template found here... http://www.cpforbes.net/tuckbox/
1 Resumen de Power Grid (ALta Tensión) por Pasos y Fases
Resumen del juego Power grid por pasos y fases.xls
Traduccion al Espanol de la hoja de calculo de Nathan Morse para no perderse en las diversas fases y pasos del juego. Hay variantes segun el numero de jugadores
5 Abilities and Limitations
PG_AdvLim2.pdf
At the start of the game, each player is dealt one card from the Advantages deck and one card from the Limitations deck. Each player will therefore have a unique modification on the rules for the rest of the game. Cards range from discounts on coal, to limits on fuel storage, to access to a unique plant!
4 Power Grid Finland Map