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1989: Dawn of Freedom (2012)

Average Rating: 8.45/10
Board Game Rank: 1205
War Game Rank: 179
Strategy Game Rank: 496
Information
Designer
Artist
Publisher
Year Published
2012
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(12 voters) [poll]
Playing Time
150 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(5 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(7 voters) [poll]
Honors
Subdomain
(31 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
1989: Dawn of Freedom
Alternate Names
Website
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ObjectID: 26997
Description Edit | History

"History punishes those who come too late." - Mikhail Gorbachev

1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.

"No man is so old he cannot live one more year." - Leszek Kolakowski

One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.

"A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville

The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.

"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan

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More Information Edit | History

Currently being published by GMT and on their P-500 list.

Components:
2 countersheets deluxe style counters
1 22" x 34" (55 x 85 cm) mounted map
1 rulebook (approx 36 pages)
2 player aid cards
2 strategy decks (110 cards)
1 Power struggle deck (52 cards)

Microbadges:

mb 1989: Dawn of Freedom - Fan

mb 1989: Dawn of Freedom - Fan

mb 1989: Dawn of Freedom - Fan

mb 1989: Dawn of Freedom Fan

mb 1989: Dawn of Freedom fan - Blue Dice

mb 1989: Dawn of Freedom fan - Red Dice

Versions
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1989: Dawn of Freedom
Nick: 
English first edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2012
Product Code: GMT 1202
Size: GMT standard box
3.98 pounds
English
Release Date:  Apr 2012
Released
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8 1989 Logbook
Greetings, Attached File you will find the 1989 Dawn of Freedom Logbook. Printout on both sides of paper. Fold in half to form a booklet. Use a long-neck stapler to affix pages in loobook. For your use only. Thumbs if you like - THANKS! All images that relate to 1989: Dawn of Freedom are copyrighted by GMT Games.
2012-05-14
6 1989: Dawn of Freedom Reglas en español
Reglas de juego traducidas al español. v1.0.
2012-05-06
5 1989 Electronic Hand v3
Update of the below electronic hand to reflect current cards and wargameroom module.
2012-01-15
62 1989 rulebook
Final Rulebook for 1989: Dawn of Freedom uploaded with permission from GMT Games.
2011-11-14
7 1989 Electronic Hand v2
This is a player aid for playing 1989 on wargameroom.com. It is an 'Electronic Hand' based on glynnyth's Twilight Struggle Electronic Hand - a simple xls file where you enter the card numbers from your hand and the program displays all information on your cards (Title, Ops, Side, Period, Effects, etc). Last update is from July 2009. This is current with 6/24/10 release of 1989 on wargameroom. Modified following cards texts: 17, 19, 21, 22, 23, 48, 51, 53, 63, 65, 70, 76, 80, 83, 84, 85, 86, 87, 88, 94, 97, 101, 103, 104. Spell corrected following cards texts: 44, 46, 56, 72, 77. Added following cards: 105, 106, 107, 108.
2010-06-29
8 1989 - Electronic Hand
This is a player aid for playing 1989 on wargameroom.com. It is an 'Electronic Hand' based on glynnyth's Twilight Struggle Electronic Hand - a simple xls file where you enter the card numbers from your hand and the program displays all information on your cards (Title, Ops, Side, Period, Effects, etc).
2009-07-16
Statistics
Board Game Rank: 1205
War Game Rank: 179
Strategy Game Rank: 496
Num Ratings: 112
Average Rating: 8.45
Standard Deviation: 1.12
Num Views: 98362
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.1
Fans: 46
Personal Comments: 90
Users Owning: 426
Users Wanting: 129
Users Trading: 4 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 355
Plays This Month: 205
Linked Items Relationship: Expansions for this Game
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