IMPORTANT ERRATA FOR THE START OF PLAY!!!!
1. The setup in the rules (p. 21) and the cards has an extra Asakura soldier in the setup. The counters are correct - there are 9 soldiers and Yoshikage start in Asakura.
2. There are 8 Tokugawa units and 2 Matsunaga units that are missing their blood mark for betrayal. These need to be put to the side and are not part of the setup of the game.
3. If there is more than one combat, the non-active Alliance decides the order in which to resolve combat. (p. 12)
4. If a Daimyo betrays to the other faction, he NEVER takes his entire clan with him. All Daimyos who betray follow the same rules as Samurai who betray.
Additional support for the game can be found in the A Most Dangerous Time Forum at CSW. Specifically, the Errata as of 6/13/2009 and the Clarifications as of 6/13/2009 are linked to from the CSW folder header.
This game was first published with Old version Game Journal #49 "Nobunaga: A Dangerous Time" and later as "Nobunaga's Greatest Crisis".
Winner of the 2009 Charles Roberts Award for Best Ancient through Napoleonic Game.
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