There are 14 round Disks, each showing a whole continent with one or more colored countries and 7 dice, each with the following symbols: General, Cavalry, Artillery, one Infantry, two Infantry and three Infantry.
No Disk belongs to any player at the start of the game!
Each Disk has a number (1-4) which indicates the number of Victory points you get after you have conquered it.
At the beginning of his turn, a player first throws all 7 dice and THEN selects a Disk and tries to conquer the colored country/countries by attacking its front lines.
The number of front lines a Disk (country) has is shown by one to four rows on the disk, each with the different symbols from the dice.
The symbols can be mixed so e.g. infantry and cavalry can form a front line together.
No more than two different symbols can form a front line.
E.g. a Disk shows one Artillery in its 1st row, 1 Cavalry and one Infantry in its 2nd and 5 Infantry in its 3rd row, so the Disk has three Front lines!
You storm one front line (in no special order) by matching the symbols forming that front line.
If a player succeeds, he may throw the rest of the dice again to storm another front line on the disk.
A player can only match one front line per throw of the dice.
If he fails, he loses one die and throw the dice again.
A player only conquers a disk if he succeeds in storming ALL front lines of the disk during his turn!
Attacking of disks already own by other players is also possible but in this case, one additional General has to be thrown, as an additional front line.
A player wins if he has the most Victory points after all Disks have been conquered.
If a player conquers a whole continent, he does not count the VPs at the front of a disk but counts the points printed backwards (higher values). Furthermore, none of the territories in that continent can be recaptured by anybody else.
For owners of the game who would like to have the cards as poker sized cards to better fit in card organizers. Made with clip art (sticker sheet for dice included if you want to sticker your dice with faces matching the cards).
Same as 7dice.pdf by 49xjohn (permission received) except the card points are in the proper color to make it easier to see sets. Print at 94% on pdf and cut out around the black edges and the entire game, including standard dice, fits in an Altoids tin. Makes for easy travel.
A formatted version of the one-page rules by manhattandoctor. These rules are designed to fit in the Risk Express container. Print (double-sided), fold along the vertical line, and cut around the edges.