| 11 |
Scenario - Armor Ambush redux
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FNH1's 8th scenario redone in the SL/ASL style in colour!!
Am doing these in no particular order, sorry.
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2009-11-13
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| 11 |
Scenario - Recon Patrol redux
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Special thanks to FNH1 for creating the scenario I merely prettied up with some graphics. Enjoy, I hope to get all done in next week.
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2009-11-11
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| 9 |
Scenario - Reach the Beach Redux
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Attention!: This scenario name is actually Leading Edge!! not Reach the Beach, but don't know how to change title of thise post.
Scenario card redone to fit on one page replete with map and counter graphics similar to SL / ASL style scenario cards. Thanks to FNH1 for the scenario. (Don't ask why I started with number 4) Will post others as I get them done.
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2009-11-06
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| 10 |
Scenario - Armor Ambush
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A challenging scenario for the German player. The Britsh paratroopers are waiting in ambush
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2009-11-01
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| 11 |
Scenario - Clear 'Em Out
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A small scenario of mutual annihilation.
A reupload to correct some spelling mistakes.
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2009-10-25
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| 5 |
Valor & Victory, average AP CP inflicted 1.0
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Table for average amount of inflicted CPs in the AP combat. Dice modifiers ranging from +2 to -2 are calculated for each different range of APFP. For example, at 1-4 range with a -1 modifier you may expect almost the same amount of average casualties as at 11-18 range but with a +1 modifier.
I made the table just to get a grip of the average "deadliness" of an attack. A simple 4Cas*1/36+3Cas*2/36+2Cas*3/36+1Cas*4/36 -style formula was used.
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2009-09-26
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| 11 |
Crossroads (V&V map, version 1.0)
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Crossroads map for Valor & Victory. European theatre (Eastern or West fronts) spring through fall. Orchards, trees and farmland, hedges, a small river, along with a small crossroads village.
Building hexes in I3 and I4 are considered road hexes for movement if units are moving directly along the road. Consider the hexes Building terrain if units are entering from other directions. These hexes are considered Building hexes for all combat. K4 is swamp.
Players can decide if the farmland fields are considered open fields or crops.
Update: Re-saved as a high-resolution JPG file at 11 x 17" (tabloid *new*) size, but other formats available on request. File size is also now a bit smaller. Set your colour printer to print this on tabloid paper and you're good to go. I will be...
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2009-08-14
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| 7 |
Valor & Victory Map Terrain Colors
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Terrain color palette illustrating the RGB color values for all terrain and object types for current Valor & Victory maps. Includes terrain such as ground, fields, hills, etc, as well as the primary colours for buildings and other game objects. Color values shown as RGB (in v1; hex decimal and CMYK colors in future update). Primary users will be map and scenario designers. Uploaded as non-editable PDF.
Version 1, please send any requested changes or suggestions to me. (Posted with permission of Barry Doyle.)
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2009-07-30
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| 8 |
Valor & Victory Map Creation Hex Package
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Blank, official size (8-1/2 x 14") game-ready hex map grids to create new Valor & Victory maps for scenario and map creators. Contains both a standard black hex/black lettering with centre dot, as well as a white hex outline/lettering style. Formats in ZIP package include one Adobe Illustrator AI with layers and fonts outlined, two layered Photoshop PSD files, and two transparent PNG files. File size 2.45MB.
Version 1, please send any requested changes or suggestions to me. (Posted with permission of Barry Doyle.)
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2009-07-30
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| 13 |
Scenario - Farmland Fight
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Version 2 features an improved format and clarifies map information.
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2009-07-10
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