Through the shattered ruins of a quaint European village, to the scorched sands of North Africa, and on the deadly beaches of a mist-shrouded Pacific Island, Valor & Victory puts you in command of the troops and machines that fought across the battlefields of World War II.
Valor & Victory is a fast playing, easy to learn World War II squad-level game system. V&V gets you into the action quickly without requiring you to learn a lot of minutia and unnecessary detail. But don't let that fool you — Valor & Victory is a complete WWII wargaming system, covering infantry and armored combat, artillery and air strikes, snipers, close assaults, armored overruns, fortifications, and much more!
Valor & Victory may be easy to learn, but it's challenging and fun. So whether you're looking for an evening of serious wargaming action, or simply a quick battle at lunch, Valor & Victory delivers — without draining you, your time... or your wallet!
Table for average amount of inflicted CPs in the AP combat. Dice modifiers ranging from +2 to -2 are calculated for each different range of APFP. For example, at 1-4 range with a -1 modifier you may expect almost the same amount of average casualties as at 11-18 range but with a +1 modifier.
I made the table just to get a grip of the average "deadliness" of an attack. A simple 4Cas*1/36+3Cas*2/36+2Cas*3/36+1Cas*4/36 -style formula was used.
Crossroads map for Valor & Victory. European theatre (Eastern or West fronts) spring through fall. Orchards, trees and farmland, hedges, a small river, along with a small crossroads village.
Building hexes in I3 and I4 are considered road hexes for movement if units are moving directly along the road. Consider the hexes Building terrain if units are entering from other directions. These hexes are considered Building hexes for all combat. K4 is swamp.
Players can decide if the farmland fields are considered open fields or crops.
Update: Re-saved as a high-resolution JPG file at 11 x 17" (tabloid *new*) size, but other formats available on request. File size is also now a bit smaller. Set your colour printer to print this on tabloid paper and you're good to go. I will be...
Terrain color palette illustrating the RGB color values for all terrain and object types for current Valor & Victory maps. Includes terrain such as ground, fields, hills, etc, as well as the primary colours for buildings and other game objects. Color values shown as RGB (in v1; hex decimal and CMYK colors in future update). Primary users will be map and scenario designers. Uploaded as non-editable PDF.
Version 1, please send any requested changes or suggestions to me. (Posted with permission of Barry Doyle.)
Blank, official size (8-1/2 x 14") game-ready hex map grids to create new Valor & Victory maps for scenario and map creators. Contains both a standard black hex/black lettering with centre dot, as well as a white hex outline/lettering style. Formats in ZIP package include one Adobe Illustrator AI with layers and fonts outlined, two layered Photoshop PSD files, and two transparent PNG files. File size 2.45MB.
Version 1, please send any requested changes or suggestions to me. (Posted with permission of Barry Doyle.)
Papers relating to the guidance of V1 rockets have been captured. It's vital that these papers get to engineers in the UK as soon as possible,.Captain Adamson has been charged with delivering the papers to a boat waiting on the coast.
"The first wave will approach
the beach in dingies, assault up the
beach and take control of the beach
defences. Subsequent waves will
advance through the first wave who
will remain in position to protect the
main forces line of communication."
Edit : British player goes first!