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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2005
# of Players:
2 − 6
User Suggested # of Players
Best with 2, 3 players
Recommended with 2, 3, 4 players
(1 voter) [poll]
Playing Time
0 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
10
(2 voters) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Category
Mechanic
Primary Name
Road Cycling Tour
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

Road Cycling Tour is a road cycling simulation. With track tiles representing different terrain, any stage in any race can be simulated. The 2005 TdF is available within the rules. There are different rules for normal stages, time trials and team time trials. Riders have different characteristics that are determined before the game starts. Some riders may specialize in sprinting, others in mountain climbing.

The game can be played at differing levels of complexity, and in a stage by stage way to break up a long game.

The game is currently a free download: http://www.lc.dds.nl/papercut/RCT.html

Re-implemented by:

More Information Edit | History

Basic movement is by two custom dice (for results of 0,1,1,2,2,3). Players also use fixed-value movement tokens that come in two categories. One category has normal movement values that can substitute for one die. The special tokens of the second category are used in a movement phase that determines whether riders of a group are successful in a burst of energy to pull ahead of others, or perhaps complete a sprint to the finish line.

The individual movement tokens are restricted to particular types of terrain, as identified on each. Players are given a set of tokens at the start of the game and assign them to specific riders. This effectively lets players create riders with a specialty or skill tailored to different terrains.

Additional rules simulate slipstreaming in a phase that allows riders of a group to close up gaps of one or more spaces that may have opened during normal movement. The exact distance allowable varies with the difficulty of the terrain. In some instances a rider may fall and be injured, possibly affecting riders who follow.

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A comment by the game's designer:
"RCT is a road cycling simulation intended to be flexible enough to simulate any multi-stage road cycling event. With the track/road tiles any stage can be built (I recommend a 20km/tile scale with the exception of mountains which may need more tiles (1=hill; 2=small mountain; 3=big mountain)). It can be used to simulate single stage events as well. In fact there is no reason why that would be impossible, but I prefer the multi-stage races because those offer much more possibilities for team tactics and rider specialisation. Which brings us the next level of flexibility: the riders. The characteristics or qualities of the riders are represented with speed counters that can be used to replace dice. Movement is basically roll-and-move with some additional rules for closing gaps (as a simulation of slipstreaming) and breakaways. Riders in a team can be highly specialised and in multi-stage races it generally pays of to have a rider who excels in mountains and time trials for the overall classification, another to back him up (in case the first one falls badly); a sprinter; and a number of riders who can be used as helpers or for other purposes (specialised riders for stages that aren't appropriate for either sprinters or climbers, for example). The rules are intended to facilitate many standard team tactics in real road cycling. Finally, there are special rules for time trials and team time trials; two types of advanced rules for even more flexibility; and a card game version (to bring on holiday) that is based on the advanced rules but adds some extra twists."

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1 road segments and markers - alt. design
An alternative design for the road segments and markers. Main difference is that these road segments have 5 rather than 3 lanes (which is better if playing with large numbers of cyclists).
2009-06-29
0 money & riders
This file contains money which is only needed for one of versions of the advanced game (and which could be easily replaced by generic game money), and - more importantly - the rider tokens. (The latter could do with a graphical redesign, like most of the other components of this game.)
2009-06-25
0 team sheets
Score sheets. Print one per player per game.
2009-06-25
0 components
Tracks tiles, markers, etc. (These are a few years old and the graphic design is rather lousy. Some day I need to update them and upload a new and improved version. Furthermore, with more players, wider tracks 'more lanes' are probably better, hence those need to be designed as well.)
2009-06-25
0 rules
The latest version of the rules. (These are in need of rewriting and corrections, but everything is there, I think. They're just rather difficult to read... If and when an improved version of the rules becomes available, I will upload that.)
2009-06-25
Statistics
User Rank:
Num Ratings: 8
Average Rating: 5.88
Standard Deviation: 2.68
Num Views: 5265
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2 moreinfo
Fans: 0
Personal Comments: 9
Users Owning: 16
Users Wanting: 1
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2
Plays This Month: 0
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