Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state -- such as the great Phoenician cities of Tyre and Sidon -- that will outlast many neighbouring empires. Phoenicia is about building an empire worthy of an entry into the annals of time. You must build up your economy and increase your population whilst holding all others at bay. You will be challenged by your neighbouring countries to the next technology advancement that will help you to feed your population.
Some of this game's mechanics were inspired by Outpost.
Lots of information about this game is buried in the forums. The following is a list of the major items.
There have been a lot of complaints about the clarity of the rules. If there is anything you are unsure of, then the first post in http://www.boardgamegeek.com/thread/186479 is a FAQ covering all the common problems.
The game is available for real-time online play, on the publishers Interactive site, http://www.jklminteractive.co.uk . Play requires the user to download and install a Windows app which connects to the publisher's game server.
Ayuda para el jugador:
Descripción de las cartas (funciones, costo, beneficios, fase)
Descripción de los establecimientos (beneficios, costo de las herramientas)
Corregido un error en la subasta mínima del Dyer.
Phoenicia is a great game marred by some questionable production choices. I created this file to replace the parts that bothered me the most. This file includes replacement development cards and replacement score tracks. The score tracks include a separate income track and victory point track. Feel free to contact me with any questions, suggestions or corrections!