A very unusual 'race' game where your movement allowance is defined by your skill with launching a little gyroscope.
The player pawns move along a spiral on the outer part of the board. The player in turn launches his little hopper which flies and lands like a parachute. The space it lands on, in an arithmetic combination with the number on the space of your pawn, decides how far you can move.
If your hopper lands on one of the 8 action fields, you have to perform special flying maneuvers.
First player that reaches the last space of the spiral with his pawn wins the game.
Ages 6 and up.