Abstract strategy game where players move their pieces around a hexagonal board trying to connect them into groups of five. They may either directly move their pieces or swap them with other pieces. Each size piece moves and interacts with other pieces differently. Each time a player forms a group of five pieces, they are removed from play. The first player to remove all fifteen of their pieces wins.
I wanted copies of various Icehouse games in a clean, fairly consistent format and in pdf to put in a binder. Want the rest of the games from the binder? See the geeklist!
http://www.boardgamegeek.com/geeklist/65154
This file, however, isn't the rule set for Hextris. Rather, when the game was originally submitted to the Icehouse Game Design contest a second page, with a turn-by-turn play example and analysis was included with the game. This is the reformatted version of that guide.
I wanted copies of various Icehouse games in a clean, fairly consistent format and in pdf to put in a binder. Want the rest of the games from the binder? See the geeklist!
Also: I adapted the fairly detailed strategy guide to a second 2-page file. Make sure to see that, as well.
http://www.boardgamegeek.com/geeklist/65154