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Information
Designer
Artist
Publisher
TSR
Year Published
1988
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(4 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
10 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Honors
Subdomain
(10 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
The Hunt for Red October
Alternate Names
Website
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ObjectID: 2903
Description Edit | History

The Hunt for Red October depicts "modern" naval combat in the North Atlantic, Soviets vs. Nato. The game contains 8 scenarios that place various combinations of aircraft, surface ships, and submarines at the players' disposal. The map is broken up into irregular "spaces" containing land, shallow or deep sea. Land spaces may contain airbases and/or ports; sea spaces may contain standing detection patrols (SOSUS, etc). Pieces are double sided cardboard of 3 different shapes (capital ships/task forces, small ships/submarines, and aircraft) with the back only giving the basic information (a formation of aircraft, a submarine silhouette or a Task Force symbol) to keep the specific information of the unit secret from the opponent. Each unit has a detection rating and an attack rating. Each side starts each turn with a random number of detection attempts (2+d10 for NATO, 2+d6 for Soviet). Pieces are moved on the board (ships/subs up to 3 spaces, aircraft up to 1, 4, or 8 depending on type). As opposing pieces are moved into the same spaces, detection attempts are spent trying to locate the enemy units in the space (usually d10 <= detection rating). Detected units are turned sideways so both sides can see it. Once units are found combat may be initiated. Combat is done in two attack phases. Dice are rolled vs. the attack rating of the attacking unit(s) (usually 1 d10 but there are exceptions) and hits are determined and resolved simultaneously. Ships that did not fire in the first phase conduct a second attack phase. Units can be in combat if not detected but upon firing become detected (which means undetected units almost invariably shoot in the second phase). Hits are again determined. 1, 2 or 3 hits (subs, small surface ships, large surface ships) are required to destroy a unit. Aircraft are destroyed only if the hit on them was a rolled 1 or 2. Victory is determined by scenario conditions. There are several optional rules, none of which appear to significantly increase the complexity of the game.

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Very Good $20.00 16-Jul-2008 flag
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More Information Edit | History
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The Hunt for Red October
Nick: 
First Edition
Publisher: TSR
Artist: 
Year: 1988
Product Code: 3025
Size: 21.25 x 12.20 x 1.50 inches
English
Release Date:   
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12 Hunt For Red October Counter Manifest
This is just an inventory of the names and numbers of the types of counters used in The Hunt For Red October.
2008-06-15
Statistics
Board Game Rank: 5056
War Game Rank: 1527
Num Ratings: 283
Average Rating: 5.74
Standard Deviation: 1.42
Num Views: 39185
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 12
Personal Comments: 149
Users Owning: 781
Users Wanting: 3
Users Trading: 135 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 2
Price History: View
Total Plays: 86
Plays This Month: 0
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