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Information
Designer
Publisher
Year Published
2001
# of Players
2 − 5
User Suggested # of Players
Best with 4 players
Recommended with 2, 3, 4 players
(7 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
360 minutes
User Suggested Ages
14 and up
(3 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Subdomain
(9 voters) [vote]
Category
Mechanic
Expansion
Reimplements
Family
Primary Name
John Prados' Third Reich
Alternate Names
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ObjectID: 2904
Description Edit | History

(from Avalanche Press website:)

Third Reich interweaves not only the land, naval and air struggles, but also the equally important economic and political battles. Players must guide their nation to victory by capturing key objectives while making sure no one else — in particular their allies — gets there first.

Players take on the leadership of Britain, France, Italy, Germany, the United States or the Soviet Union. Each of these major powers, in turn, can influence smaller countires like Turkey, Greece or Romania to join the war on their side. They can offer bribes or territory, and sometimes it’s more important to decrease someone else’s influence than to build up your own.

The currency of the game is the Basic Resource Point, or BRP. This represents the financial, industrial and agricultural production needed to wage war. BRP’s are used to build new units, to pay for offensives, to replace losses suffered in battle, to bribe minor countries, and for a host of other purposes. Each country’s production can be affected by conquering or losing territory, or through strategic warfare (chiefly, attacks by submarines and bombers).

Once activated (usually at a cost in BRP’s), land, naval and air units can move and attack enemy units. Combat is resolved by rolling dice, with a result of 6 usually equalling a hit. There are no Combat Results Tables; every factor counts and there are no “perfect numbers” of units to commit to battle as in some wargames. When a land unit is hit, BRP’s can be used to absorb some of the damage, but too many hits and it is reduced in strength or destroyed. Naval and air units pack a greater punch, but don’t bounce back from damage as easily.

Scenarios, or game situations, begin the game in 1938, 1939, 1940, 1941, 1942, 1943, 1944 or 1945. Political markers are randomly chosen to determine what events might take place outside the players’ control: Poland might capitulate to Germany in 1939, Mussolini, Churchill or Hitler might unleash some stupid scheme the Italian, British or German player will have to execute, oil could be found in Libya, the French navy could rally to the Allies or the Axis, jets can be developed, good Germans might kill Hitler — dozens of such events are possible.


As one of the most popular games of all time, our edition of Third Reich has also spawned a sequel, Great Pacific War. The two games can be played together or separately.



(BGG description:)

Avalanche Press' re-release of the original classic. This is a significant overhaul based on the Avalon Hill Third Reich, and has nothing to do with the later Advanced Third Reich.

There has been dramatic simplification and streamlining, however. Gone is the CRT, replaced by a Columbia-esque "roll lots of dice" combat resolution system. The whole front/option system has been revised with an "HQ activation marker" system: each nation buys activation markers for HQs, land, and air units, and puts them in a cup. Turn order is then determined by draws. Naval and air systems have been overhauled and simplified: sea zones now regulate movement. Tactical air support is now limited to being equal to the strength of the attacker/defender, not three times.

Also includes 1938 (Spanish Civil War boils over to a general European conflict) and 1945 scenarios (Western Allies and Russia fall out after collapse of Germany).

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More Information Edit | History

Rules have three editions: check links to see latest third edition.

Sister game on Pacific: The Great Pacific War (share common rules).

Versions
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John Prados' Third Reich
Nick: 
First edition
Publisher: Avalanche Press Ltd.
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Year: 2001
Size: GMT standard box
1.76 pounds
English
Release Date:  
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John Prados' Third Reich
Nick: 
Second edition
Publisher: Avalanche Press Ltd.
Artist: 
Product Code: APL0020
Size:  
English
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Files
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Pg. 1 of 3 »
5 My Chit Reference
I made this for a GPW game I played last year. Just a reference for the chits.
English
2015-04-04
4 Combat Results Table for Prados' Third Reich
This "CRT" is really a summary of which die rolls result in a hit. This was by far, the most frequent reason I had to consult the rules while playing this game.
English
2015-03-15
3 SWW PowerPoint Turn Sequence
Our group has found this helpful as a reference during a turn. We place a large monitor by the map and use this presentation to click through the turn sequence.
English
2014-04-30
3 Third Reich Minor Country Scenario Cards
As with my other files, the purpose is to make better use of the valuable real estate these cards occupy on my tabletop. Though you now have 4 cards instead of 3, they cover 21 minor countries, instead of 15.
English
2013-04-08
3 Third Reich Scenario Cards--BRPs Variant
This update just adds SR Limits.
English
2013-04-08
7 Third Reich 1939 Scenario Cards
This is an update that merely adds SR Limits to the Scenario cards.
English
2013-04-08
8 Full Second World War setup guide.
Ever want to play the full Second World War scenario, but then get disheartened by looking at the half-hearted official setup documentation? I went through it all and built a one-stop scenario setup document based on the three game scenario documents (Second World War, Third Reich and Great Pacific War). I edited a little bit here and there, especially where BRP base increases didn't seem to make sense. I also added in many, but not all, of the Players' Guide and Rumors of War units. These are highlighted in blue and orange fonts respectively. The document is in Word2007 format.
English
2013-01-19
5 Territory Cards for JP Third Reich
Territory cards to help manage Base BRP and conquests. The cards include additional details, eg what the diplomatic effects of a transfer are. Not the best card template, but it's a start. Flags may not be 100% accurate.... please let me know of any anomalies.
English
2012-08-02
16 Updated Player Aids
These reference charts are based on the 3rd edition Second World War rules.
English
2009-07-02
7 BRP Tracks
A method to quickly calculate BRP levels and ensure all variables are accounted for.
English
2009-07-02
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Statistics
Board Game Rank: 3436
War Game Rank: 999
Num Ratings: 231
Average Rating: 6.40
Standard Deviation: 1.93
Num Views: 93029
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 4.0
Fans: 32
Personal Comments: 124
Users Owning: 584
Users Wanting: 14
Users Trading: 39 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 119
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