Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have been prevented.
The game is played in a series of six turns (the final one being December 1939), actions are resolved via the diplomatic conflict table by comparing the diplomatic points of the attacker vs. those of the defender in each given area (Poland, Romania, etc).
Several different "What if" policies are available such as Strong Franco-British alliance, Aggressive French policy and the Anti-Bolshevik Crusade.
Includes a good chronology of the actual diplomatic moves made by each of the major powers leading up to the second world war.
Avalon Hill Complexity rating - 1
The german Schmidt Spiele edition "Diplomatie" was published as a game of the Schmidt Spiele-Bar series in book case format.
ORIGINS was the second game Jim Dunnigan designed under contract for Avalon Hill with royalties paid directly to SPI. It attempted to combine the chance elements of wargames with the multi-player aspects of DIPLOMACY. A good, simple little game which never really caught on with hard core gamers; it remains in the line primarily for its value in the school supply market where it remains an excellent classroom game.
Italy was arguably the 'wild card' in shaping 1930s Europe. For a much more historically accurate simulation - with surprisingly greater replay volatility/variability! - the following .doc eliminates Alsace-Lorraine (belongs in "Origins of WWI"), while adding the enormously contentious diplomatic battlefields of Spain and Ethiopia (Albania is included, as well). Also, the US now gains its greatest points by pursuing 'Isolationism'.