$10.00
Information
Designer
Artist
Publisher
Year Published
2010
# of Players
1 − 2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(3 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
minutes
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Subdomain
(6 voters) [vote]
Category
Mechanic
Primary Name
Bataan!
Alternate Names
Website
wrong website?
Website
 
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 29860
Description Edit | History

(from Compass Games website:)

After failing to defeat the invading Japanese forces on the beaches of Luzon, General MacArthur, commander of United States Army Forces in the Far East (USAFFE), retreated the Philippine Army to the Bataan peninsula and Corregidor, according to War Plan Orange. Holding fortified positions and bolstered by the crack Philippine Scouts, the Allied forces would hold for months against the well equipped and trained Japanese invaders.

Bataan! is a two-player game, recreating the battle for the peninsula. Vance von Borries has drawn from his game design experience to create a game engine capable of portraying the tense jungle-fighting which took place on Bataan. While the system is based on a previous success, the changes needed to simulate the fighting on Bataan make this a unique gaming experience.

Japanese forces will move quickly to out-flank and pry the US/Filipino units from their fortifications. Yet the Americans can successfully launch attacks out of these strong points, particularly when the crack Philippine Scouts are in the lead. From time to time a player may lead with his armor and this was the one battle of the war where the lowly US Stuart tank was the superior tank!

A chit-pull system is used to randomly determine activations for the various formations on each side. In general, formation size is based on a division. Each formation activates individually for movement and combat. Players alternate activations based on the random chit-pull until all formations have played. Most Japanese formations receive two activations per turn, thereby demonstrating their combat capabilities, preparedness and motivation in taking an offensive role. Individual unit counters represent battalions or half battalions, and include efficiency ratings for combat comparisons and other functions.

Bataan! features five scenarios. The three early scenarios, which include a learning scenario, all play to a conclusion in one sitting. They feature a surprising amount of movement for a mostly jungle warfare game and rely on sound military tactics. Only the fourth scenario, the last battle, is a true set-piece action. The Japanese planned it that way and yet even the outcome of that battle was not pre-ordained. All scenarios are tied together by a campaign scenario where both players contend with supply and disease to field the best force possible for the final offensive.

Components:

  • 1 map – 22” x 34” - [scale of 1.2 km to the hex]
  • 2 full sheets of 0.6” counters [or 408 5/8 inch counters]
  • 11 full-color set-up and player aid cards
  • 1 rules booklet [with historical notes]
  • 1 10-sided dice
  • 1 full color box and lid set

Designer: Vance von Borries
Developer: Mark Guttag
Artist: Tim Schleif


(BGG user description:)

Bataan! is a two-player operational level game of this WW II Pacific theater campaign, January through April 1942. It presents a fascinating contest of two mismatched armies on a subject our hobby has not gamed often. The US/Filipino defense, embattled, isolated and led initially by Gen. Douglas MacArthur, for three months held off a numerically inferior but well-equipped and very aggressive Japanese force led by General Masaharu Homma. While the US and Filipino forces can be said to have won most of the first contests: the Abucay Line, the Battle of the Points and the Battle of the Pockets, it would be the final contest that decided the issue. Only because of continued complete isolation would the US lose that final battle in April 1942. And yet it was that heroic defense of sublime courage that helped motivate the US to endure the reverses of the war and persevere to a complete victory. It was "Why We Fight."

Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
More Information Edit | History

THE GAME

On the game board Japanese units move swiftly to out flank and pry the US/Filipino units out of their fortifications and yet the Americans can come out and fight successfully in any scenario, particularly when the crack Philippine Scouts are in the lead. From time to time a player may lead with his armor and this was the one battle of the war where the lowly US Stuart tank was the superior tank! The three early scenarios, which include a learning scenario, play to a conclusion in one sitting and can go either way. They feature a surprising amount of movement for a mostly jungle warfare game and rely on sound military tactics. Only the fourth scenario, the last battle, is a true set-piece action. The Japanese planned it that way and yet even the outcome of that battle was not pre-ordained. All scenarios are tied together by a campaign scenario where both players contend with supply and disease to field the best force possible for the final offensive.

Bataan! employs a variation of the popular game system found in Vance von Borries' earlier game, Roads to Leningrad. Generally, each division is one formation and each formation activates individually for movement and combat. Players alternate the activations until all formations have had their turn. Most Japanese formations get two activations, thereby recreating their élan and motivation for taking an offensive role. Units are shown mostly at battalion scale, or half battalion for most of the Japanese, and include an efficiency rating for comparison in combat and other game functions.

SPECIAL FEATURES

Each turn both players draw Special Events, such as Tokyo Rose, Guerrilla Raid, extra supplies, submarines, snipers, collaborators, Medal of Honor winners, the Japanese observation balloon, or the US "mile-long convoy" that every American on Bataan dreamed of to be his salvation. Period flavor abounds here with special rules for tanks, air units, naval units that include a US PT boat unit, blockade runners, Corregidor effects, amphibious invasion, and more. Combined with the special essays included with the game you should come away with a full understanding of the desperate battle fought on Bataan.


Microbadge: mb

Versions
Sort: Nickname | Year Published
[Browse] [Add Version]
Pg. 1
Bataan!
Nick: 
English first edition
Publisher: Compass Games
Artist: 
Year: 2010
Product Code: 1012
Size: 9.25 x 11.88 x 2.25 inches
1.66 pounds
English
Release Date:  
View
Corrections
Link Image
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
Board Game Rank: 5322
War Game Rank: 1116
Num Ratings: 33
Average Rating: 7.68
Standard Deviation: 1.56
Num Views: 28590
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.9
Fans: 6
Personal Comments: 28
Users Owning: 247
Users Wanting: 33
Users Trading: 5 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 34
Plays This Month: 0
Linked Items
Relationship: Sort: Category: Mechanic:
Pg. 1
No Items Found
Linked Podcasts/Periodicals
Relationship:
Pg. 1
No Episodes Found
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
Tags
Your Tags: Add tags
Popular Tags: wargame [+] ww2 [+] wishlist [+] Philippines [+] status:watch [+] vance-von-borries [+] [View All]
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.