The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Kairo
Agricola: Die Bauern und das liebe Vieh
Midnight Men
Rex: Final Days of an Empire
Wiz-War
Ora et Labora
Dixit 3
War of the Ring
The Lord of the Rings: The Card Game
Twilight Struggle
Hawaii
Dominion
Agricola
Kingdoms
7 Wonders
Agents of SMERSH
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Sherlock Holmes Consulting Detective
D-Day Dice
7 Wonders: Cities
Through the Ages: A Story of Civilization
1812: The Invasion of Canada
Le Havre
Arkham Horror
The Castles of Burgundy
Risk Legacy
Sid Meier's Civilization: The Board Game
Dungeon Petz
Twilight Imperium (third edition)
Race for the Galaxy
Dominant Species
Cosmic Encounter
Elder Sign
Mansions of Madness
Star Wars: Battle of Hoth
Serenissima
Star Trek: Fleet Captains
Puerto Rico
Battlestar Galactica
Barbarian Prince
Power Grid
Kingdom Builder
Nexus Ops
Super Dungeon Explore
Thunderstone Advance: Towers of Ruin
Evo
Core Worlds

Blood & Sand (2012)

Average Rating: 0.00/10
Board Game Rank: N/A
War Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
2012
# of Players
1 − 2
User Suggested # of Players

(no votes yet)
(0 voters) [poll]
Playing Time
 
Mfg Suggested Ages
10 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(2 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Blood & Sand
Alternate Names
Blood & Sand: The Campaign for North Africa, 1941-42
Website
 Corrections
 Customize View
xml RSS Feed 
Share
Facebook Twitter Delicious Google
ObjectID: 29879
Description Edit | History

The Campaign for North Africa, 1941-42

What, another North Africa game? Yes but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!

The game also uses cards, one deck (of 27) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.

The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.

What the Players are Saying: Here are some the reactions from the Blood & Sand play testers and rules readers:

"Very simple and very easy. No one should have a problem with the rules." Adam Freitag

"I would hope to use it as an introductory wargame, but I am optimistic that it would be sufficiently interesting to keep experienced wargames happy as well." Paul Marjoram

"This looks like a fun game The added tension of the need to balance the use of RPs [Resource Points] for units, forts and cards is appealing - a good abstraction of the logistics concerns of the campaign." Edmund Hack

"Using cards in this manner may make for some very agonizing decisions - a good thing in a game. I also think the combat system is clean and simple, yet effective." Jeff Paul

The rules for Blood & Sand are only 8 pages, including rules for playing Solitaire, covering four scenarios, ranging in size (the two maps are used only in the full campaign game) and playing time Playing time for the Basic Game has averaged about 3 hours,

BGG Marketplace
Pg. 1
New $29.99 26-Nov-2011 flag
More Information Edit | History

Available for pre-order November 1, 2010 from Worthington Games.

Versions
[Add Version]
Pg. 1
Blood & Sand
Nick: 
English first edition
Publisher: 
Artist: Rodger B. MacGowan, Mark Mahaffey
Year: 2012
Size:  
English
Release Date:  Jan 2011
Unreleased
View
Corrections
Link Image
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 1
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Linked Forums Relationship: Board Game Forums | Expansion Forums Hot | Recent | Active
[Browse »]
Pg. 1
No Threads Found
Blogs Hot | Recent
Pg. 1
No Posts Found
Recommendations
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 1
No Files Found.
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 0
Average Rating: 0.00
Standard Deviation: 0.00
Num Views: 16220
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 15
Users Owning: 4
Users Wanting: 13
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1 of 0
No Items Found
Tags
Your Tags: Add tags
Popular Tags: watch [+] remember [+] ww2 [+] wargame [+] gmt_thinking [+] [View All]
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.