You are specialists at the CDC/Atlanta where you watch several virulent diseases break out simultaneously all over the world. The team mission is to prevent a world-wide pandemic outbreak, treating hotspots while researching cures for each of the four plagues before they get out of hand.
Players must plan their strategy to mesh their specialist's strengths before the diseases overwhelm the world. For example, the Operations Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win.
The board shows earth with some big population centres. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics...
Q: I have 2 of the same card but missing another card! A: Allegedly during collation of the decks, some of the cards were duplicated or missed. You should have 1 for each city in the Infector deck (48 total) and 1 for each city in the Player deck (48 total). There should also be 6 identical Epidemic cards, 5 distinct Role Cards, 5 Distinct Special cards, and the 4 Reference cards for a total of 116 cards. If you are missing any cards, contact Z-Man games and they will replace them.
Q: Why is the start city Atlanta? A: Atlanta is the home of the Centers for Disease Control and Prevention (CDC).
Q: Can you pass cards when it is not your turn? A: The active player may spend one action point to give-or-take a city card. Standard passing rules still apply.
Q: Can Special Event Cards really be played at "any" time? A: (Quoted from game designer Matt Leacock) You can play the cards at any time, however, you can't play them between an event and the representation of the event on the board. Some scenarios may help explain this:
Scenario 1:
Player #1 has a Special Event card for "Resilient Population." During the draw, an Epidemic card is drawn. Since an Epidemic card was drawn, player #1 decides to play their Special Event card to remove a city from the infection discard pile before they are reshuffled. This is legal because the card was played before the cards were reshuffled.
Scenario 2:
A player may use the Forecast card to rearrange the cards on the top of the infection deck before they're drawn - but once a card is drawn, the player can't rearrange the cards.
Scenario 3:
The Red disease has been cured. A player draws the Taipei card which results in the 8th Outbreak. Since no time elapses between the drawing of the Taipei card (resulting in the infection) and the placing of the cubes (representing the infection), the players lose the game. It's not OK to Airlift the medic over to Taipei to cure because the cubes have already been added and the game has already been lost.
Q: Can this game be played with 1 or 5 players? The rules imply I might use all 5 role cards. A: The game was designed for 2 to 4 players. The comment in the rulebook was a carry over from when the game only had 4 Roles. It was not caught before the rulebook was published. However, you may attempt to play with 1 or 5 players and report your findings in the threads.
Q: Our first game was easy! Are we doing something wrong? A: Probably. But the game is easier with fewer players and/or fewer Epidemics in the deck. You may also visit this thread to see if you missed something: Common mistakes.
This is the updated and "cured" version of Pandemic Solitaire.
With this little Java-program you can play Pandemic as a solitaire game, offline.
Two significant improvements have been made compared to the earlier version:
1. All remaining bugs have been removed from the code.
2. A pop-up has been added, where you can select the difficultylevel of the game. (ATTENTION! If you are a Linux user, please follow the instructions described in the comments, posted on 13Mar2010. You can contact me if you have any questions.) Good Luck!
I saw other tuckboxes on here but I only wanted 2 decks, and I wanted to design my own. Make sure when printing not to do page scaling! Also, I didn't add descriptive cut/fold lines because it's pretty much self explanitory. White flaps are glued.
This is a very basic image that I used to help me make my organizer. There might be one or two measurements missing but they can be easily figured out by adding up the other ones and knowing that the foamcore is 5mm thick. I cut notches to piece mine together easier but you can just as easily not do that and glue them still (it will just be less sturdy).
4 boxes: 1) 48 base game Player cards, 2) 48 base game Infection cards, 3) a tuckbox for all of the optional cards & specialty cards that are selectively added to the other two decks, or used in niche scenarios, and 4) a box for the 12 new smaller pawns.
I also use the larger pawns tuckbox from my v1.0 set, to store the large pawns as well.
The boxes were designed for un-sleeved cards. I print them on 110# white card stock.
This PDF contains a 2 page PocketMod of the rules for Pandemic: End Day, a custom expansion composed of 2 Artscow decks of cards. See the Variants forum for more info.
Памятка для игры, размер 12х20 см.
Печатается с двух сторон листа формата А4 (2 шт.), затем вырезается и ламинируется.
Описаны начальная расстановка игры и все игровые действия.