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Information
Designer
Artist
Publisher
Year Published
1996
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(6 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
180 minutes
User Suggested Ages
14 and up
(2 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(3 voters) [poll]
Honors
Subdomain
(12 voters) [vote]
Category
Mechanic
Family
Primary Name
Samurai
Alternate Names
Samurai: Warfare In Japan In The Sengoku Jidai, 1560-1600
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ObjectID: 3061
Description Edit | History

(from GMT website:)

Samurai is the fifth entry in the award-winning Great Battles of History series and is easily the most exotic and visually stunning. Samurai covers all the major battles of the Sengoku Jidai (the Age of Warring Daimyos). Japan was truly a country at war. Because of the nature of 16th century Japanese warfare, it is also the easiest game in the series to play. The revamped command system simulates the clan-oriented levels of leadership, plus simplified shock and fire mechanics. Also included are individual samurai used to challenge opponents and collect the important severed heads. Ignore the challenge and lose face, or even be forced to commit seppuku on the spot.

Battles include the most unusual Okehazama, complete with burning castles, thunderstorms, and a historically victorious army out-numbered six to one; Anegawa; Kawanakajima; Mikata-ga-Hara; Nagashino, with the famous Takeda cavalry corps charging Oda's volley-firing musketeers; and the most famous battle to take place in Japan, Sekigahara. All the great leaders are there: Obu Nobunaga, Takeda Shingen, Uesugi Kenshin, and of course, Tokugawa Ieyasu.

  • The Anegawa 1570 - Nobunaga takes the offensive against his treacherous brother-in-law, Nagamasa. His objective is Nagamasa's castle of Odani.
  • Sekigahara 1600 - The most decisive battle in the history of Japan. The rivals were I. Mitsunari and T. Ieyasu ... one would be Shogun.
  • Kawanakajima 1561 - Uesugi Kenshin was determined to destroy Shingen once and for all. His objective was Shingen's Kaizu Castle.
  • Okehazama 1560 - One of Oda Nobunaga's finest victories, won by a small force against one much larger, at odds of about six to one!
  • Nagashino 1575 - The culmination of Oda Nobunaga's brilliant military career and a milestone in Japanese history.
  • Mikata-ga-hara 1572 - Takeda Shingen is pitted against the young Tokugawa Ieyasu in a furious battle.

TIME SCALE: 20 minutes per turn
MAP SCALE: 100 yards per hex
UNIT SCALE: 100 men per strength point; individual leaders and samurai
NUMBER OF PLAYERS: One to four

DESIGNERS: Mark Herman and Richard Berg
ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan
MAP ART: Mark Simonitch, Joe Youst (1996), Leland Myrick (2007)
COUNTER ART: Mark Simonitch, Rodger B. MacGowan, Mike Lemick
GAME RESEARCH: Masahiro Yamazaki

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More Information Edit | History

2nd edition contents:

  • 1,140 full-color counters (9/16")
  • Two 22"x34" backprinted mapsheets
  • Rules Booklet
  • Scenario Booklet
  • One 10-sided die

1st edition (1996) components (from the rulebook):

  • Two 22x32 maps, backprinted
  • 528 large counters (3 large sheets)
  • 420 small counters (one large sheet; one half-sheet)
  • One rules booklet
  • One scenarion booklet
  • 4 charts & tables cards
  • 1 ten sided die

Note: the back of the box says 850 colored 1/2" and 5/8" counters


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Samurai
Nick: 
Second edition
Publisher: GMT Games
Artist: Mike Lemick, Rodger B. MacGowan, Leland Myrick, Mark Simonitchmore»
Year: 2007
Product Code: 9601-07
Size: GMT standard box
1.94 pounds
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Samurai
Nick: 
First edition
Publisher: GMT Games
Artist: 
Year: 1996
Product Code: 9601
Size: GMT standard box
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6 Samurai Play Sequence Flow Chart
Flow Chart showing the Momentum/Continuity/Trumping sequences. Took a while for me (a newbie to the GBOH) to work through the rules, and hope that this will be helpful to others like me.
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2015-03-03
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