"The way to have Power is to take it" - William "Boss" Tweed
Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.
In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.
Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.
This is not an accurate depiction of the districts and boundaries in the 2015 Singapore election, but simply a mapping of the original Tammany Hall map into the shape of Singapore.
It is a little small, and may require resizing to be printed on an A0 sheet.
I'm not the best game teacher in the world. I get lost in specifics or miss parts out and, as a result, spend too much time explaining rather than playing. To help combat this, I have started to produce basic teaching guides for some games to help me teach it, as opposed to a rule guide.
Going through this sheet, including the introductory flavour text, helps me give a concise presentation. I hope it helps someone else, too.
I play a lot of games and find it hard to remember the nuances of each game. This PDF provides an outline for the main phases of Tammany Hall in an easy-to-read format.
It's secondary purpose is to summarize the stuff that would require a rulebook check... tie breakers, etc.
Suggestions for how to improve this outline will be appreciated.