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Year Published
# of Players
3 − 5
User Suggested # of Players
Best with 3 players
Recommended with 3–4 players
(3 voters) [poll]
Mfg Suggested Ages
10 and up
Playing Time
60 minutes
User Suggested Ages
(no votes yet)
(0 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
(2 voters) [vote]
Primary Name
Modern Society
Alternate Names
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ObjectID: 31380
Description Edit | History

Modern Society is a game about our time, the world we live in. It covers aspects from Equality to Organic Food, from War in Iraq to Torture Scandal, to Youth Culture, Women's Priesthood and beyond. Those are but few aspects the players wrestle with as they try to convince the deep rows of the people behind their own agenda.

The players all live in the same society and seek influential power to leave their mark on the surrounding world. The people's opinions, what they feel and think, is determined by four societal values – militarism, economy, human values & green values.

The players have game cards which become ”hot topics” in the society once they are played. They will become the issues the imaginary townsfolk talk in coffee tables, what they read from the news and what shapes their view on the world. These issues then shape the four values, but also bring points through them. This means that the more militaristic the society is the more militaristic influence points you get from cards like 'Raise in Defence Budget' or 'War on Terrorism'. With these points you then push through laws that focus on that value. Only these law cards that the players have pushed through with their political influence they get victory points. And as each value has limited amount of laws there is a race who stands as the best advocate for each value.

Most cards have special abilities that makes them stronger with certain other cards (i.e. Feminism with Equality) or for example prevent certain points to be scored (i.e. Torture Scandal on militarism points or UN in Crisis on Human value points).

As the game proceeds the players try to sell their world view to the masses. But whether the well-being of the people is trampled as the players thirst for power and whether that society is still worth defending for? That is what the players decide all over again during each game they play the Modern Society.

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More Information Edit | History

Online play (Java Web Start)

The 'XX' printed on the number '1' value card (i.e. the scoring track where values are altered by the right hand topic card values) has an effect when playing the game.
If any value marker enters the 'XX' position during a card play, this will prematurely end the game. The winner will be the player with the most law points in the token colour that reached that position.

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Modern Society
First edition
Publisher: Eagle-Gryphon Games
Year: 2009
Product Code: 101217N
Size: 8.27 x 5.51 x 1.30 inches
2.40 pounds
English, Finnish, Swedish
Release Date:  
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Pg. 1 of 1
7 Modern Society extended rules
An extended version of the Modern Society rules. Includes an example game round and card errata. Readability of font vs. background improved over the original extended version.
4 Card errata fixed.
The Airline card is now correct. I have not bothered to add a card back since I have printed mine onto card, laminated it and sleeved it with the rest of the cards. This process makes it feel the same as the others in the deck.
3 Larger scoring cards.
As per the title, these cards replace the game cards that are to small too accomodate scoring markers adjacent to each other.
5 Modern Society rules in German
Posted by the publisher.
16 Game rules in English
Changed into A4 size. Inside the game is 4 page booklet.
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Board Game Rank: 8472
Num Ratings: 135
Average Rating: 5.62
Standard Deviation: 1.65
Num Views: 33858
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