The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Wiz-War
Ora et Labora
Hawaii
Kairo
Rex: Final Days of an Empire
Star Wars: Battle of Hoth
Twilight Struggle
The Lord of the Rings: The Card Game
War of the Ring
7 Wonders
Dominion
Barbarian Prince
Agricola
Dixit 3
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Kingdoms
Arkham Horror
1812: The Invasion of Canada
7 Wonders: Cities
Through the Ages: A Story of Civilization
Agents of SMERSH
The Castles of Burgundy
D-Day Dice
Dominant Species
Race for the Galaxy
Core Worlds
Risk Legacy
Sherlock Holmes Consulting Detective
Sid Meier's Civilization: The Board Game
Le Havre
Mansions of Madness
Puerto Rico
Dungeon Petz
Star Trek: Fleet Captains
Power Grid
Kingdom Builder
Battlestar Galactica
Twilight Imperium (third edition)
Super Dungeon Explore
Elder Sign
Evo
Nexus Ops
Snowdonia
Cosmic Encounter
Thunderstone Advance: Towers of Ruin
Information
Designer
Artist
Publisher
Year Published
2008
# of Players
1 − 2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(4 voters) [poll]
Playing Time
 
Mfg Suggested Ages
 
User Suggested Ages
14 and up
(2 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(3 voters) [poll]
Honors
Subdomain
(5 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Red Dragon Rising: The Coming War With China
Alternate Names
Website
 Corrections
 Customize View
xml RSS Feed 
Share
Facebook Twitter Delicious Google
ObjectID: 31554
Description Edit | History

Strategy & Tactics magazine #250.

Red Dragon Rising: The Coming War With China (RDR), is a strategic-level investigation, with operational undertones, of the possibilities inherent in the first 30-or-so days of a hypothetical war between the Peoples Republic of China and a US-led counter-alliance. The time frame is the not-too-distant future, roughly between now and the end of 2014. On the Chinese side, the viewpoint of the player is that of Peking's top-rung national leadership. On the US side, the opposing player represents the top-rung military commander in the Western Pacific theater. The game is easily adaptable for solitaire play.

The system – given we're dealing with events that haven't happened and therefore can't be studied in detail after the fact – has been crafted to present the war as a unitary vision rather than a strictly sequenced process. The action can alternately telescope or expand, sometimes moving ahead in whip snake lunges, at other times decelerating to dream-like slow motion. The system is more quantum mechanics than Newtonian, more Escher than Rockwell. Its presents a time-space inter-flow that can only be grasped in totality by the human mind once play is over and the entire war can be looked back on and chronicled in a reconstructed linear fashion (much like day-to-day reality).

Three initial assumptions are as follows. First, the Chinese are cast – not unreasonably, we think – as the aggressors. Put in terms as politically correct as possible: they're the "revisionist power" here, the nation wanting to overturn the present-day status quo in the Western Pacific: they're conducting a strategic offensive. Second, the war inevitably starts over Taiwan, as that island is the unavoidably the first strategic block Peking must neutralize on the way to becoming East Asia's hegemon. Third, the war will not begin with a nuclear attack; though the danger of that kind of escalation may not be far off.

Most ground units in the game represent brigades ("brigade combat teams" or "BCT" for the US). The exceptions are: 1) the Singaporean army is entirely represented by just one unit-counter; and 2) the Taiwanese and Philippine armies are represented by their corps components.

Aircraft units are mostly represented by mixed-type combat wing formations, though only one aircraft type – the predominant one for each such wing – is shown on each counter. Long range bombers have their own mono-type units that can't combine operations with the other tactical air wings in the game.

Ship units mostly represent mission-oriented groupings of vessels (Surface Action Groups). Aircraft carriers and cruise missile attack submarines each represent just one such vessel of those types. Other submarines are represented in groups called "Subrons." On the area map, each inch equals approximately 100 miles.

Republished in Command Magazine Japan #92 in 2010.

BGG Marketplace
Pg. 1
New $80.00 30-Jun-2011 flag
More Information Edit | History

Awards

Versions
[Add Version]
Pg. 1
Red Dragon Rising: The Coming War With China
Nick: 
Command Japan edition
Publisher: Kokusai-Tsushin Co., Ltd.
Artist: 
Year: 2010
Size:  
Japanese
Release Date:  
View
Corrections
Link Image
Red Dragon Rising: The Coming War With China
Nick: 
Strategy & Tactics edition
Publisher: Decision Games (I)
Artist: 
Year: 2008
Size:  
English
Release Date:  
View
Corrections
Link Image
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 3 »
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Linked Forums Relationship: Board Game Forums | Expansion Forums Hot | Recent | Active
[Browse »]
Pg. 1
No Threads Found
Blogs Hot | Recent
Pg. 1
No Posts Found
Recommendations
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 2 »
1 Liste des opérations
Ops index (in french)
2009-12-10
3 Chinese VP Track
A chinese VP Track, Ops Track and Elim Units track on a single sheet of paper. Enjoy.
2009-10-19
7 RDR AAR - South Seas Adventure (with update rules)
This is the text of a playthrough of the game Red Dragon Rising - the Coming War with China. It uses many of the recently published update rules and counters and gives a fine illustration of how these can be used.
2009-09-03
0 Red Dragon Rising Frequently Asked Questions rev 10-06-08
Red Dragon Rising Frequently Asked Questions rev 10-06-08
2009-01-19
1 Red Dragon Rising Random Event Summary
One-page list of Random Events with rules notes
2008-10-12
2 Red Dragon Rising Operations Summary
One-page list of Operations with rules notes
2008-10-12
3 Ops index
Maybe a little better for beginners to use when choosing an OP.
2008-08-16
6 Operations Summary
A visual summary of the operations allowed for either side and their dependencies.
2008-08-13
1 RDR Reminders
File contains excerpts and paraphrased summaries of the rules including crucial points to remember when playing the game.
2008-06-28
1 Markers for Special Forces and Rods of God variant.
This adds the needed markers for the special forces and Rods of God variant. Enjoy.
2008-06-22
Statistics
Board Game Rank: 2231
War Game Rank: 422
Num Ratings: 90
Average Rating: 7.19
Standard Deviation: 1.65
Num Views: 29125
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9
Fans: 6
Personal Comments: 67
Users Owning: 290
Users Wanting: 31
Users Trading: 7 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 143
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1 of 0
No Items Found
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.