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1 − 4
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Playing Time
600 minutes
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Decision in Normandy
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ObjectID: 31953
Description Edit | History

International Game Series game from Multi-Man Publishing. It was removed from the MMP's pre-order list in July 2008.

Scaled at mostly regimental level, 4 kilometers a hex and with 4 days per turn, Decision in Normandy covers the period from the D-Day landings until the successful breakout from Normandy in late July of 1944. Using a highly interactive game turn sequence with multiple movement and combat phases and reserve use, a firepower based CRT, and the use of situational morale states, Decision in Normandy offers a unique look at this very famous moment in World War Two.

It is all here – armor effects, breakthroughs, desperate defenses, naval gunfire, air power, artillery support, extensive England to beachhead subroutines, and more. All in a seamless game system that still focuses on playability and elegance.

Decision in Normandy was originally published in 1981 by Epoch games of Japan.

Sequence of Play

German Player Turn:

  • Weather
  • 1st Movement Phase
  • 1st Combat Phase
  • 1st Reorganization Phase
  • Reaction Phase
  • 2nd Movement Phase
  • 2nd Combat Phase
  • 2nd Reorganization Phase

Allied Player Turn: The Allied Player Turn is similar to the German Player Turn, but replaces the Weather phase with Naval Gunfire and Air Attacks.

Components:
2 x 34 by 20 inch maps
880 Counters
28 page rulebook
2 player aides

Solitaire rating: Excellent
Complexity: Meduim
Playing time: 10-12 hours for the 12 turn campaign game.
Scenarios: 3

Designer: Ginichiro Suzuki
Developer: Adam Starkweather
Graphic Artist: Niko Eskubi

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