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Information
Designer
Artist
Publisher
Year Published
2009
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(6 voters) [poll]
Playing Time
360 minutes
Mfg Suggested Ages
 
User Suggested Ages
(no votes yet)
(0 voters) [poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(2 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
A Victory Denied
Alternate Names
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ObjectID: 31954
Description Edit | History

International Game Series game from Multi-Man Publishing.

In July of 1941, the German Army stood at the very door of Moscow. The Soviet forces before them had been routed and the path to yet another great victory for the Wehrmacht was seemingly undefended. But it was here that the Russian Army successfully rallied. For the first time in this terrible war, the Germans faced an enemy that was implacable and resolute. With victory so close, and with Germany closer to world domination then they would ever be before or since – the Russian line held – it was A Victory Denied.

Building on the enormous critical success of A Victory Lost, A Victory Denied is a wargame that offers the same elegant simplicity of A Victory Lost but also covers the unique aspects of this great battle. While the system remains the same, upgraded supply rules and command structure rules will be added to model how important these problems were in this battle – and air power and Stalin’s Organs will make their first appearance in the system. But what made A Victory Lost so special will still be in full force – easy rules, unpredictable chit pulls, wild game play, and the ability to play the game almost right out of the box.

Components:
1 32 by 22 map
280 1/2” counters
16 page full color rulebook
2 player aides
1 six-sided die
1 ten-sided die

Solitaire rating: Excellent
Complexity: Low
Playing time: 6 hours
Scenarios: 1

Designer: Adam Starkweather
Developer: Nick Richardson
Graphic Artist: Niko Eskubi

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More Information Edit | History

Errata:

1.) the Motorized HQ that enters on turn one may strat move to enter but only uses its regular movement allowance - thus it may move up to 10 hexes when it enters.

2.) if the German player is unable to enter the map from the Minsk pocket due to soviet presence on turn 4 or later, the entering units are delayed until there is room to enter. After turn 4, no additional 9th army chits may be received for just entering HQ units.

3.) Clarification on 12.6. In AVD, you relocate at least 4 hexes towards the same supply source but as long as you displaced at least 4 hexes, you can keep going as far back as you want until you are happy with the hex it is in.

4.) You can't purchase/add to the cup a chit that has already been drawn that turn.


Microbadges

Victory Chit
http://geekdo-images.com/images/geekmbs/mb_21077_0.png

Versions
[Add Version]
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A Victory Denied
Nick: 
Game Journal version
Publisher: Simulations Journal / Game Journal Magazine
Artist: 
Year: 2010
Size:  
Japanese
Release Date:   
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Corrections
Link Image
A Victory Denied
Nick: 
First edition
Publisher: Multi-Man Publishing
Artist: Nicolás Eskubi
Year: 2009
Size: Avalon Hill Bookcase
1.32 pounds
English
Release Date:   
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21 Extended Rules Summary
A step-by-step walk through the rules to help get the feel of the game. Will hopefully flatten the learning curve for newbies. Any comments/corrections welcome.
2009-10-16
Statistics
Board Game Rank: 1177
War Game Rank: 156
Num Ratings: 184
Average Rating: 7.54
Standard Deviation: 1.31
Num Views: 62023
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.6
Fans: 28
Personal Comments: 80
Users Owning: 637
Users Wanting: 50
Users Trading: 15 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
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