Extra army for the game Neuroshima Hex! given away as a freebie at Spiel 2007. The Doomsday Machine is a very static army in that it cannot move at all (except for the Repositioning) but it can rotate one of its units for free each turn.
This faction introduces some new rules like:
'Long Distance Modules' (allows modules to influence units two spaces away in addition to adjacent units)
'Turn Over' (marked units can rotate)
'Grabbing' (allows a unit pull an enemy that is 2 spaces away into an adjacent space)
'Repositioning' (action to make 2 friendly units exchange places)
'Change Trajectory' (certain units can receive friendly fire from certain hexsides and redirect it out other hexsides)
Doomsday Machine: Tactics is a try to create a tactical handbook about playing one of the most brain-using armies of Neuroshima Hex, with a few useful tactics shown and examples of play against a few armies.
Neuroshima Hex! Doomsday Machine Army with 2nd edition design. Army ref card by Scott Everts and French Translation by Lilian Parmentier.
Reference to eHECK2 has been fixed.
Neuroshima Hex! Doomsday Machine Army Reference Card (French Translation) for the promotional army released for Essen 07. Publisher granted permission for distribution. French Translation by Lilian Parmentier.