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The Hotness
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Information
Designed By
Art By
Published By
Year Published
2008
# of Players:
3 − 6
User Suggested # of Players
Best with 4 players
Recommended with 3, 4, 5 players
(35 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
0 and up
User Suggested Ages
14 and up
(4 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(10 voters) [poll]
Category
Mechanic
Primary Name
Wealth of Nations
Alternate Names
Expanded By
Families
Description Edit | History

In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively).

Each Commodity has one or more uses in the game. For example, Food is required to "feed" your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities.

The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.

There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.

As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.

How will you build your Nation?

More Information Edit | History

Awards

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Pg. 1
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6d 21h 21m
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18d 13h 39m
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Pg. 1 of 1
2 Relative merits of Starting Packages
An updated version with descriptive notes.
2009-09-04
3 Wealth of Nations Resource Planning Mat
Keep all those cubes organized, and help plan future strategy at the same time, in a streamlined presentation. Top row shows building costs per tile, next row is for storing food/automation cubes (keeping in mind that farms are self-feeding and generators auto-powering), last row is for storing surplus cubes, as well as showing an optimized tile layout for that particular type. Spaces included for labor pool, flags, and costs for special actions as well. Three resource mats per printout.
2009-04-22
7 Reglas en castellano de Wealth of Nations
Reglas en castellano y maquetación similar a la original, v.2 revisada.
2009-01-16
1 Wealth of Nations Player Mats
Letter sized player mats. Top half is the standard player aid; bottom half is a money track that goes up to 100. Useful to keep track of the money you earn/collect during the Trading Phase; at the end of the phase you can simply collect it all in one fell swoop.
2008-08-28
0 Promisorry Notes
This is a file I made to replace the promissory notes, which are both flimsy and too few in number for most of our games. I printed this on heavy paper, then laminated and cut. The original file is in OpenOffice --email me if you want that file; you could change colors or customize the look.
2008-07-22
1 Price Change Effects Sheet
Lets you see the effects of commodity price changes on building costs, profits, and turns to recover building costs in Wealth of Nations.
2007-11-11
1 Wealth of Nations Play Guide
This is teh back page of the rules and offers a handy reference on turn order and options on your turn.
2007-11-05
1 Wealth of Nations Starting Packages
These are the initial starting packages you have to choose from to begin the game.
2007-11-05
1 Wealth of Nations Player Aid
Wealth of Nations Player Aid will help players organize their commodities and prepare for the trade phase as well as remind other players which country and flag they represent.
2007-11-05
12 Wealth of Nations Rules
This is a .pdf of the rules for Wealth of Nations. Wealth of nations will be available in early 2008.
2007-11-05
Statistics
Board Game Rank: 446
Num Ratings: 636
Average Rating: 6.99
Standard Deviation: 1.53
Num Views: 55862
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6 moreinfo
Fans: 18
Personal Comments: 296
Users Owning: 673
Users Wanting: 100
Users Trading: 32
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1130
Plays This Month: 8
Linked Items Relationship: Expansions for this Game
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Pg. 1 of 1
Rank 0
Num Ratings 2
Average Rating 6.50
Average Weight 0.00
Owned 1
Prev. Owned 0
For Trade 0
Wanted in Trade 13
Wishlist 34
Comments 2
Year Pub. 2010
User Information
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