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Information
Designer
Artist
Publisher
Year Published
2008
# of Players
3 − 6
User Suggested # of Players
Best with 4 players
Recommended with 3, 4, 5 players
(48 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
 
User Suggested Ages
14 and up
(7 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(12 voters) [poll]
Honors
Subdomain
(19 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Wealth of Nations
Alternate Names
Website
 Corrections
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xml RSS Feed 
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ObjectID: 32666
Description Edit | History

In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively).

Each Commodity has one or more uses in the game. For example, Food is required to "feed" your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities.

The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.

There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.

As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.

How will you build your Nation?

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Versions
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Pg. 1
Wealth of Nations
Nick: 
First edition
Publisher: TableStar Games
Artist: 
Year: 2008
Size: 12.01 x 9.06 x 2.76 inches
English
Release Date:  
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2 WC Planning Mat minus WC-only elements
War Clouds planning mat with military and super industry tile info removed, intended for use with base game rules only. Posted with permission from Peter Hansell.
2011-09-12
4 WoN V2 Rules Summary
2-page WoN base-game rule summary with V2 (War Clouds) mods incorporated.
2011-09-11
8 Wealth of Nations Planning Aids
Planning aids for the base Wealth of Nations game. Assumes you are also using the player aid included with the game or have memorized building costs and other basic information. Each industry planning space has a darkened area to place extra capital for forced placements. Also includes spaces for flags, automation, and movement/rotation, as well as spots for needed food and power for the turn and a "For Trade" space. "Reserves" can be used for the remainder of your resources or perhaps just those you'd like to set aside for miscellaneous reasons. Sorry that the fit is a bit tight, but I wanted to save folks ink and paper by getting three onto a page. Print twice for the full set. Please comment with any corrections or suggestions.
2011-02-16
6 Wealth of Nations - Korean rules
one error fixed
2011-02-16
2 Promissory Note Table
Allows you to compute how much money you take if you have N notes and wish to take M more.
2010-07-28
4 WoN Tile Tuckbox
Tile tuckbox for all the industry tiles, and it has room for the automation tiles and start-player tile as well. Print A4 no scaling.
2010-07-25
26 V2 Rules changes - stickers for rulebook
A set of four stickers to stick in relevant sections of print out of V1 rules set. Print out onto a single sticker sheet. Cut out and stick onto relevant pages of rulebook. (I printed out a copy of the rulebook to update to V2)
2010-01-14
6 Relative merits of Starting Packages
An updated version with descriptive notes.
2009-09-04
16 Wealth of Nations Resource Planning Mat
Keep all those cubes organized, and help plan future strategy at the same time, in a streamlined presentation. Top row shows building costs per tile, next row is for storing food/automation cubes (keeping in mind that farms are self-feeding and generators auto-powering), last row is for storing surplus cubes, as well as showing an optimized tile layout for that particular type. Spaces included for labor pool, flags, and costs for special actions as well. Three resource mats per printout.
2009-04-22
22 Reglas en castellano de Wealth of Nations
Reglas en castellano y maquetaci
2009-01-16
Statistics
Board Game Rank: 508
Strategy Game Rank: 285
Num Ratings: 1134
Average Rating: 6.99
Standard Deviation: 1.51
Num Views: 109638
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
Fans: 43
Personal Comments: 438
Users Owning: 1197
Users Wanting: 137
Users Trading: 47 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 1933
Plays This Month: 5
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 64
Average Rating 6.98
Average Weight 2.50
Num Owned 344
Prev. Owned 8
For Trade 7
Want in Trade 21
Wishlist 44
Comments 30
Year Published 2010
Rank N/A
Num Ratings 70
Average Rating 7.30
Average Weight 3.00
Num Owned 365
Prev. Owned 7
For Trade 6
Want in Trade 42
Wishlist 81
Comments 38
Year Published 2010
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