Hero: Immortal King takes the concepts of a traditional role-playing game, and turns it into a head-to-head (or solitaire) card game between the adventurers and the dungeon. One player leads the adventurers down three dangerous corridors (each represented by a deck of cards), while the other player manages the dungeon and its dangers. The adventurers win by defeating the final monster in the dungeon. The dungeon wins if the adventurers lose all their Courage - represented by tokens.
L’antre de la folie (The Den of Dementia) is infested by all sorts of bubbleyes - nasty floating orbs with their eyes on the adventurers' demise!
This is a random scenario generator I created to spice things up. It was created with the idea that all three HIK sets are in play. You could easily re-roll for any events that are not relevant to your game, or just consider that event, "Nothing Happens". I did not include a "Nothing Happens" event as I feel the game begs for something bad to happen every time the dungeon gains a Fear token.
I included all but one event listed by the designers (I don't think you'll miss it). I also did not want any one event to happen more than any other, therefore, I increased the number of events to 20 and included several events of my own devious creation. The boxes next to each event are for keeping track of (and limiting how many times the player may be affected by that event) how many times...