Information
Designer
Artist
Publisher
Year Published
2009
# of Players
2 − 8
User Suggested # of Players
(Not best with any number)
Recommended with 1, 2, 3, 4, 5, 6 players
(29 voters) [poll]
Mfg Suggested Ages
 
Playing Time
240 minutes
User Suggested Ages
16 and up
(17 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(14 voters) [poll]
Honors
Subdomain
(27 voters) [vote]
Category
Mechanic
Expansion
Family
Primary Name
The Battle for Normandy
Alternate Names
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ObjectID: 32838
Description Edit | History

From the GMT Website:

The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.

The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include ‘Bloody Omaha’, ‘Operation Epsom’, ‘Cobra’, ‘The Fight for Cherbourg’ and more.

A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

Game Equipment:

  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10

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More Information Edit | History
Versions
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Pg. 1
The Battle for Normandy
Nick: 
English first edition
Publisher: GMT Games
Artist: Danny Holte
Year: 2009
Product Code: 0912
Size: 9.25 x 12.25 x 3.25 inches
3.36 pounds
English
Release Date:  
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Files
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[Browse »]  [Upload File »] Language:
Pg. 1 of 3 »
8 Invasion Phase and Segment Chart
Keep track of what Phase and Segment you are in with this handy chart. You will have to put your own counter or maybe a dice on it. It is portrait size with two charts. One is modified to remind the player what rules are now in play in each Phase and Segment, such as artillery fire and what segment you need to form up in. I created this, myself a few years ago. I sent it to Danny Holte and lightened up the background.
English
2014-09-02
6 TBfN Expansion Counter Listing
Detailed list of the counters included with rulebook references.
English
2014-03-09
1 BfN Operation Epsom Scenario for Vassal
Based on 2013 new expansion scenario "Operation Epsom", for Vassal (in fact, no change from original version). Playable map has been selected, and all units at start are already on the map, and all reinforcements are on the time table.
English
2013-08-27
11 German Units for June 6 & 7
As was done with 'at start' units chart, this pdf is of scanned units organized by nationality, date of arrival and unit organization. Each page will be a separate pfd and may hold units for from 2-11 individual dates. This was created as it greatly aids in locating new arriving units and makes the game play faster.
English
2012-12-29
4 june 19 campaign start
Set up at june 19 a.m. Allied turn. Allied combat supply I suggest, 25 points. multberry built (& I think damaged by storm). Air point (near maximum, 135?). All unit not on map are in eliminated box (I must control the german tank units not in map but, that arrive as reinforce in the day...). DELETE 2ND SS PZ DIV. UNITS, THEY'LL APPEAR AS INDICATED IN THE COUNTERS. Let me know your comment. thx marcuzzo
English
2012-09-28
6 Bloody Omaha revisited 2.0o
2.0o Advanced 'Bloody Omaha' is revised to allow for play to end at any phase or turn with the ability to determine a victor. It includes house rules that accurately portray the historical events. This latest version has been updated to include rules from the new rulebook, data collected since the first release and spelling corrections.
English
2012-05-04
10 CAMPAIGN GAME VARIATIONS
using the Longest Day Campaign Game Variations on the Battle for Normandy game.
English
2011-11-08
3 The Battle for Normandy Rules v2 (black tex)
Updated rules. Text is in black for those don't like the blue updates highlighted. Note that another version is available with the updated text in blue.
English
2011-01-07
14 The Battle for Normandy Rules v2
Updated rules. Updated text in blue. Some handy reference charts and examples of play have been added. Note that a second version is available with the text in a consistent black for those who wish it that way.
English
2011-01-07
11 Bridging Example of Play
Detailed look at three ways that Headquarters units act as bridging units for supply purposes.
English
2010-12-06
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Statistics
Board Game Rank: 1616
War Game Rank: 125
Num Ratings: 226
Average Rating: 7.91
Standard Deviation: 1.44
Num Views: 179367
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 3.8
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Personal Comments: 122
Users Owning: 807
Users Wanting: 56
Users Trading: 24 [find trade matches]
Has Parts For Trade: 8
Want Parts In Trade: 0
Price History: View
Total Plays: 209
Plays This Month: 0
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Num Ratings 26
Average Rating 8.47
Average Weight 3.20
Num Owned 338
Prev. Owned 10
For Trade 3
Want in Trade 3
Wishlist 23
Comments 28
Year Published 2013
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