Year Published
# of Players
User Suggested # of Players
Best with 2 players
Recommended with 1–2 players
(13 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
1200 minutes
User Suggested Ages
14 and up
(7 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(4 voters) [poll]
(13 voters) [vote]
Primary Name
Russian Front
Alternate Names
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ObjectID: 329
Description Edit | History

(from the back cover:)

A Game of the War in the East: 1941-44.

Russian Front is a game that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command.

  • Alternate scenarios: Games can be played that start in May or June of 1941, in 1942, or in 1943.
  • Unique Combat system: Combat occurs within a hex, units take incremental losses, and battles can require more than one round of resolution.
  • Land, Air, and sea: Units are included for and battles occur in all combats environments.
  • Blitz Attacks: Armor units may breakthrough fronts to drive deep into enemy territory.
  • Variable Endings: End any game at the conclusion of a six month period or continue on to the end of the campaign.

The Basic rules allow players to quickly start playing the game and mastering the system. The Advanced and Optional rules allow players to choose the levels of complexity and detail that they enjoy.

518 Die-Cut Multi-Color Counters.
A Colorful 32" by 22" Mapboard.
1 Basic Rules Folder.
1 Battle Manual.
1 Die.
Assorted Reference Cards.

TIME SCALE: One month per turn.
MAP SCALE: Twenty-five miles per hex.
UNIT SCALE: Corps, armies, fleets, and flotillas.
PLAYING TIME: From two to eighteen hours, depending on the scenario and rules used.

(additional information by user JokerRulez:)


Included in the game are three scenarios: 1941, 1942, and 1943. The Barbarossa scenario also has an early start option with some historically plausible options for allowing this. The '42 scenario, while historical, is quite imbalanced in favor of the Axis player. Is a great way to practice the Summer '42 turns though so it is certainly recommended. Finally is the '43 scenario. This is imbalanced in favor of the Soviet player and is essentially Barbarossa in reverse. It is very, very important that players practice this one. It is the best way to learn the strengths of the Soviet side.

Consolidated Rulebook

The Avalon Hill Game Company (TAHGC) quickly released a few important errata for the printed game. This was released in GENERAL 22-4. Then, two years later, extensive errata was released in GENERAL 24-1. Both of these are available for download in the 'files' section below. However, a new digital rulebook is available for download with all errata already incorporated. This is also available in the 'files' section.

The Wargame Academy Tournament Rules

Various rules are subject to interpretation. The stated goal of the Wargame Academy is to provide a tournament rulebook where interpretive rules are explicitly stated with only one ruling. This will enable tournament play. Visit for more information and for a copy of the book.

Map Extensions

Some players through the years desired a bit more space on the map. To that end custom map extensions have been designed by more than one player. The VASSAL module now has map extensions available as an option for play. West to Berlin, Northeast to Archangel, and Southeast to Baku are all included. Later these extensions will be available for download in a printable file.

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More Information Edit | History

The GENERAL Index Article List:

BattlePlan Index Article List:

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Pg. 1
Russian Front
First Edition
Publisher: Avalon Hill
Artist: Charles Kibler, Neil Zimmerer
Year: 1985
Product Code: 865
Size: Avalon Hill Bookcase
2.43 pounds
Release Date:  
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Pg. 1 of 1
2 Russian Front Railroad Project
Hello everyone I liked Russian Front a lot, but was complicated to track the railroad change when the germans advanced into Russia. I’ve used a whole black & white map to highlight the railroads in two colors: red (russian) and blue (german). With low ink one can print it and mark / erase the railroad hexes without raising the counter density. There is a big map and smaller parts (halves and quarters). In the smaller pictures city names are barely visible but I think is secondary, as the way the railroads go allows to identify the zone. Also I’ve marked with one, two or three circles the cities considering its size (as specified by the rules). I hope it is useful.
8 Russian Front OOB
Upgrade with more chits (some with better graphic). Alternative chits for resplacement point hexes (2) and indusrial city hex (1).
74 Russian Front Consolidated Official Rulebook
This digital rulebook consolidates all of the official errata and official optional rules released by The Avalon Hill Game Company for this fine game.
6 Russian Front Errata from 24-1
Russian Front errata from GENERAL magazine. This contains all of the crucial updates.
4 Russian Front Errata from 22-4
Errata from the GENERAL magazine.
12 RFOT.pdf
Russian Front Overtime optional rules (Article posted by Author)
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