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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
1974
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(6 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(3 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(3 voters) [poll]
Category
Mechanic
Primary Name
1776
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

1776 is a 2 player, turn based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game.

Avalon Hill Complexity Rating - 7

Expanded by:

More Information Edit | History

From "The Avalon Hill General Index and Company History, 1952-1980"

1776 (1974)
Designed by Randall Reed

Just in time for the American Bicentennial, 1776 proved to be a major sales success at the time, and remains an excellent game to this day although its sales have fallen off dramatically as the bicentennial fever subsided. Reed was the first to take Shaw’s flawed matrix CRT for KRIEGSPIEL and turn it into a viable and, more importantly, enjoyable gaming mechanism.

Microbadge:
http://files.boardgamegeek.com/images/microbadges/mb_1776mb.gif
http://www.boardgamegeek.com/browse/microbadge/6025

Magazine References:

Panzerfaust Article Index:

  • Number 63
    • Thumbnail Analysis: 1776
  • Number 64

Panzerfaust and Campaign Article Index:

  • Number 71 Jan-Feb 1976
    • 1776 - "The Southern Strategy" (Strategy), Chuck Holland
  • Number 73 May-June 1976
    • 1776 - "In Pursuit of Greene and Lafayette" (Strategy), Gregory J. W. Urwin

Campaign Article Index:

  • Number 83, January-February 1978
    • 1776 - "Keeping the Colonies Royal" (Strategy), Thomas Dworschak

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2 1776 v5.0 Cyberboard gamebox
Contains all the latest add-on pieces. Upgraded v4.5 to include a second set of tactical cards and several graphic improvements to the counters. Among them, the size and shape of fonts and symbols on all SP counters were changed to match the original game which also made them easier to read in a stack. Also reworded some of the text balloons.
2008-10-25
2 1776 3rd Edition Reference Tables
I've created a set of tables to explain some of the more common rules situations for the 3rd edition rulebook. I've made the tables in such a way as to be printed, cut-out, and placed on the current rules chart over the areas that are no longer needed (like the basic combat table for example). The only deviation here is the Forced March table which I've recreated in a manner I think is better, but you can disregard this table if you don't agree with this deviation. Otherwise, the other tables are the straightforward 3rd edition rules as I understand them.
2008-10-12
1 1776 Tactical Cards
Are your tactical cards worn? Want a new set? Print out this PDF on cardstock, front and back, and cut out. I hope this will be of some use to you.
2008-10-04
7 New "DIY" Counters for 1776
Are your old 1776 counters wearing out? Want to incorporate all the variant leader counters, elite, and partisan counters from the Boardgamers' 1776 special edition with consistent colors and fonts? These PDFs include counters for the original game and all variants since including leaders, with leaders who gained or lost combat effectiveness, optional movement allowances for artillery and Indians, special markers, army counters to reduce those large stacks, and even some variants from my own house rules (let me know if you want to know what they are). Print, paste and cut them out. One thing to note. I made the Tories in dark green, not orange, because green was a common uniform for them in the war, and American militia in tan.
2008-09-28
15 1776 3rd Edition Rules
(this latest version includes all errata & clarifications to date) Everything under ONE roof! Contains complete clarifications to the 2nd Edition Rules, several new rules from the Boardgamer's Ultimate Guide to 1776 and a complete description with Turn Tracks and latest up-to-date rules of all 13 Scenarios and 6 CSG's.
2008-05-17
8 1776 Leader Cards Ver 2.3.doc
Revised Word file containing 'Leader Cards' (for use with Leader optional rules) - These cards, complete with leader images, outline special rules for the subset of leaders that have them (Washington, Arnold, Leader 'E', Partisan Leaders, etc.) Print on white cardstock and cut out - then use in 1776 games to help remember the myriad of special considerations for these unique figures in the game. NOW includes additional notes for partisan leaders and some other minor revisions.
2007-04-14
1 1776-countermanifest.doc
1776 counter manifest (MSWord format)
2006-12-07
6 1776 Leader Cards.doc
Word file containing 'Leader Cards' (for use with Leader optional rules) - These cards, complete with leader images, outline special rules for the subset of leaders that have them (Washington, Arnold, Leader 'E', Partisan Leaders, etc.) Print on white cardstock and cut out - then use in 1776 games to help remember the myriad of special considerations for these unique figures in the game.
2006-10-26
2 1776 Game Components.txt
1776 2nd Edition Game Components
2006-09-10
1 1776-Leaders.xls
Usable Leader Counters for the Leader Variant of 1776
2006-02-24
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