1776 is a 2 player, turn based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game.
Just in time for the American Bicentennial, 1776 proved to be a major sales success at the time, and remains an excellent game to this day although its sales have fallen off dramatically as the bicentennial fever subsided. Reed was the first to take Shaw’s flawed matrix CRT for KRIEGSPIEL and turn it into a viable and, more importantly, enjoyable gaming mechanism.
Contains all the latest add-on pieces. Upgraded v4.5 to include a second set of tactical cards and several graphic improvements to the counters. Among them, the size and shape of fonts and symbols on all SP counters were changed to match the original game which also made them easier to read in a stack. Also reworded some of the text balloons.
I've created a set of tables to explain some of the more common rules situations for the 3rd edition rulebook. I've made the tables in such a way as to be printed, cut-out, and placed on the current rules chart over the areas that are no longer needed (like the basic combat table for example). The only deviation here is the Forced March table which I've recreated in a manner I think is better, but you can disregard this table if you don't agree with this deviation. Otherwise, the other tables are the straightforward 3rd edition rules as I understand them.
Are your old 1776 counters wearing out? Want to incorporate all the variant leader counters, elite, and partisan counters from the Boardgamers' 1776 special edition with consistent colors and fonts? These PDFs include counters for the original game and all variants since including leaders, with leaders who gained or lost combat effectiveness, optional movement allowances for artillery and Indians, special markers, army counters to reduce those large stacks, and even some variants from my own house rules (let me know if you want to know what they are). Print, paste and cut them out.
One thing to note. I made the Tories in dark green, not orange, because green was a common uniform for them in the war, and American militia in tan.
(this latest version includes all errata & clarifications to date)
Everything under ONE roof! Contains complete clarifications to the 2nd Edition Rules, several new rules from the Boardgamer's Ultimate Guide to 1776 and a complete description with Turn Tracks and latest up-to-date rules of all 13 Scenarios and 6 CSG's.
Revised Word file containing 'Leader Cards' (for use with Leader optional rules) - These cards, complete with leader images, outline special rules for the subset of leaders that have them (Washington, Arnold, Leader 'E', Partisan Leaders, etc.) Print on white cardstock and cut out - then use in 1776 games to help remember the myriad of special considerations for these unique figures in the game. NOW includes additional notes for partisan leaders and some other minor revisions.
Word file containing 'Leader Cards' (for use with Leader optional rules) - These cards, complete with leader images, outline special rules for the subset of leaders that have them (Washington, Arnold, Leader 'E', Partisan Leaders, etc.) Print on white cardstock and cut out - then use in 1776 games to help remember the myriad of special considerations for these unique figures in the game.