Information
Designer
Artist
Publisher
Year Published
2002
# of Players
2 − 5
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Mfg Suggested Ages
10 and up
Playing Time
20 minutes
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Subdomain
(7 voters) [vote]
Category
Mechanic
Expansion
Family
Primary Name
Diceland: Deep White Sea
Alternate Names
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ObjectID: 3339
Description Edit | History

James Ernest once again stakes out some uncharted game design territory with Diceland: Deep White Sea. The game consists of five sets of octahedral stiff paper dice, about 2" per edge, with five team members per set. These dice have full-color comic-book style artwork by Eduardo Muller and game information printed on each face, and each die represents a character. Each die is pre-cut and scored, and assembles easily with just tabs and slots. Despite being made from "mere paper," the dice are surprisingly sturdy, and the use of a good quality card stock means they tend to stay in good condition. Unless you accidentally sit on one, of course.

The basic goal is to be the first person to reach 50 points, which are earned by "killing" your opponent's characters. Each turn, you may throw a new character into the arena (if you have any available to throw), have one of your characters use his or her action or power, or have one of your characters move. Movement is done by rotating a die onto a new face on the table. If you throw a new character into play, he or she may immediately use his or her power on the side that lands face up. Available powers may be an attack or a special action. Some of the special actions allow you to, in turn, use the powers of other teammates, triggering a cascading reaction across the table.

Attacking is simple: Each attack has a power rating. If it exceeds the block rating of the defending dice, the defending dice is killed, and the attacker scores its points (printed on side one of each die). If it is equal or less than the defense value, the defending die is merely moved so that a lower value face is face-up, unless it's been "wounded" so many times that it's already on its lowest face, in which case, it dies.

A basic game of Diceland lasts about 20 minutes.

List of Diceland sets and armies

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More Information Edit | History

Awards

2002: Origins Award Vanguard winner
2003: Origins Award Nominee: Best Science Fiction Miniatures Rules

Versions
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Diceland: Deep White Sea
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Files
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Pg. 1 of 1
5 Diceland Advanced Rules in PDF format
This file includes the Diceland Advanced Rules converted to PDF format for easy printing.
English
2008-04-24
3 DWSeaLabels.pdf
Official Labels for DWS (for storage boxes, etc.) - No longer available from main site.
2006-12-03
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Statistics
Board Game Rank: 2892
Thematic Rank: 420
Num Ratings: 263
Average Rating: 6.49
Standard Deviation: 1.54
Num Views: 30790
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.9
Fans: 4
Personal Comments: 129
Users Owning: 516
Users Wanting: 5
Users Trading: 38 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 184
Plays This Month: 0
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Num Ratings 3
Average Rating 6.83
Average Weight 0.00
Num Owned 9
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For Trade 1
Want in Trade 4
Wishlist 8
Comments 0
Year Published 2002
Rank N/A
Num Ratings 13
Average Rating 6.88
Average Weight 2.00
Num Owned 60
Prev. Owned 3
For Trade 5
Want in Trade 4
Wishlist 6
Comments 8
Year Published 2005
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