Information
Designer
Artist
Publisher
Year Published
2002
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(10 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
420 minutes
User Suggested Ages
14 and up
(3 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(6 voters) [poll]
Honors
Subdomain
(20 voters) [vote]
Category
Mechanic
Family
Primary Name
World War II: Barbarossa to Berlin
Alternate Names
WW2: Barbarossa to Berlin
Website
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ObjectID: 3353
Description Edit | History

(from GMT Games:)

Spring 1941: Nazi Germany is triumphant. Poland has long since vanished from the map. Denmark, Norway, and the Low Countries have been overrun. France, the victor of 1918, has fallen. Greece and Yugoslavia have now been crushed. Britain stands alone, freed from the threat of invasion by the courage and skill of its air force and navy. But Britain is stalked and assaulted by the Nazi wolfpacks, and in North Africa a mixed garrison of British and Commonwealth forces is besieged in Tobruk by Rommel and his Afrika Korps.

Then, on June 22, Hitler launches Operation Barbarossa, the invasion of Stalin's Soviet Union. As the panzer spearheads slice through the bewildered Russian defenders, it appears that nothing can halt the Nazi tide. But the course of History has just taken a major turn. The Last European War is over; World War II has begun. It will end four years later, in a bunker in the ruins of Berlin.

World War II: Barbarossa to Berlin covers those four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. Designed by Ted Raicer as a follow-up to his award-winning WWI strategic game, Paths of Glory, World War II: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe.

As in Paths of Glory, World War II: Barbarossa to Berlin uses a point to point map, this time covering all of Europe from France to the Urals, and from Norway to North Africa. Units are armies and corps (fronts and armies for the Soviets), and each turn represents three months. The movement and combat systems will be familiar to Paths of Glory players, but have been modified to recreate the blitzkrieg campaigns of 1941-45.

As in Paths of Glory, the heart of the game lies in the 110 Action Cards (55 each for the Axis and Allied players). Each card can be used for operational movement and combat, strategic movement, replacements, or for an Event. Events include:

  • Individual leaders (Patton, Guderian, or Rommel the Desert Fox)
  • Tactical innovations and new weapons (Fortified boxes, Tiger tanks)
  • Strategic Warfare (U-boats, Bomber Command, the 8th Airforce)
  • Reinforcements (Soviet Mechanized Fronts, PanzerArmee Afrika, Patton's Third Army)
  • Allied Invasions, actual or potential (Torch, Sledgehammer, Husky, Overlord)
  • Politics and Diplomacy (Hitler Declares War, Casablanca, Yalta, Operation Axis)
  • Irregular Warfare (Partisans, the Maquis, Otto Skorzeny)

World War II: Barbarossa to Berlin presents both the Allied and Axis players with a wide range of exciting game choices, while illustrating the key historical factors of the war; from the importance of mechanized forces in combat to the importance of oil to fuel them, but without the complexity of other strategic WWII designs. And unlike many of those games, World War II: Barbarossa to Berlin lives up to its title: an Axis player who fails to win the war may still win the game. The winner is often decided on the last turn as the Allied player struggles to extinguish the last traces of the Nazi empire.

It is June 22, 1941: Will WWII end in German triumph in Barbarossa or collapse in Berlin? As the world holds its breath, the decisions are yours.

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More Information Edit | History

Online Play: Wargameroom (real-time).

Expanded by: World War II: Barbarossa to Berlin Deluxe Map.

Microbadge: mb


Classification details

Scope

  • Level - Grand strategic
  • Location - Europe and Western Asia
  • Timeline - World War II

Game length

  • 1 Turn = 3 months
  • Scenarios - Full campaign

Map

  • Point-to-point
  • Map style - Historical
  • Battle area - Europe + Western Asia
  • Construction - Paper map - mounted map available as expansion
  • Table area - 22" x 34" for the map + place for reference sheets, counters and cards

Counters

  • Unit size range - Armies/Fronts (5/8"), Corps/Armies (1/2")
  • Counter size - 5/8", 1/2"

Rules

  • Rules length - Medium (24 pages)
  • Rules complexity - Medium
  • Combat resolution system - opposing rolls with (card) modifiers against individual tables
  • Programmed-instructions for learning - No
  • Team-play per side - No
  • Solitaire suitability - High
Versions
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Pg. 1
World War II: Barbarossa to Berlin
Nick: 
GMT second edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2006
Product Code: 0208-06
Size: GMT standard box
English
Release Date:  
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World War II: Barbarossa to Berlin
Nick: 
GMT first edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2002
Product Code: 0208
Size: GMT standard box
0.70 pounds
English
Release Date:  
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Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 3 »
1 WW2:BtB Chinese Rules
The Chinese rules of this good game.
Chinese
2015-05-29
2 BtB Custom Scenarios for Vassal
An extension for "BtB:WW2" Vassal module and a readme. Currently it only has a "1942 Spring" scenario. Have fun!
English
2015-05-04
2 1st Edition Card upgrade inserts
The attached document can be printed and cut to fit in card sleeves with the 1st Edition cards. The text for each card amends or replaces the existing 1st Edition card text to make it match the card manifest in the 2006 living rules.
English
2015-02-13
5 Barbarossa to Berlin Summary SOP
Based on the good work of Steven McDougall (Flatten the Learning Curve Summary - angioman) to flatten the number of pages of the summary, with some little modifications :)
English
2014-11-07
25 Flatten the Learning Curve Summary
All rules in play-through order (includes national restrictions). Hope it helps newbies to learn the game and oldies to refresh their memories. Comments/corrections welcomed.
English
2013-03-09
4 Axis cards for 1944-scenario
2nd file with new cards and counters for the 1944-scenario.
English
2012-02-12
4 Allied cards and counters for 1944-scenario
1st part of new cards and counters for the 1944-scenario.
English
2012-02-12
4 1944-Scenario "Final Stage"
My friend Markus Schmidt has designed a short & fun "End of the Reich"-scenario which can be played in 2-3 hours. There are some special rules & some optional cards and counters. Have fun! :-)
English
2012-02-12
22 Barbarossa to Berlin Turn Track
Expanded Barbarossa to Berlin Turn Track showing when specific cards can and can't be played as well as other rules restrictions.
English
2011-09-06
4 Русские спец.правила по Ходам
Переведенные на русский сводные спец. правила по Ходам.
Russian
2011-05-23
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Statistics
Board Game Rank: 807
War Game Rank: 135
Num Ratings: 893
Average Rating: 7.24
Standard Deviation: 1.57
Num Views: 196882
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
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Users Owning: 1860
Users Wanting: 64
Users Trading: 96 [find trade matches]
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Price History: View
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I've Been Diced! episode 11: How many sessions before judgment?
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