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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2009
# of Players:
3 − 5
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5 players
(3 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
0 and up
User Suggested Ages
12 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Category
Mechanic
Primary Name
Tulipmania 1637
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

The tulip, a flower native to central Asia, created quite a ruckus upon reaching the shores of Europe in the mid-1500s. When a virus attacks a tulip, the resulting colour patterns can be stunning, but the same virus weakens the tulip and makes reproduction a challenge. These rare tulips have always been quite expensive, even to this day. Many associate Tulipmania with these rare, high-priced tulips, but scholars report that this first bubble market, where buyers pay far more than something is physically worth because of the resale value, actually stemmed from the common tulip market over December 1636 and January 1637.

The Dutch, well-known for their trading prowess, were the centre of the tulip trade. During this time, the bubonic plague was killing off 1 out of every 7 people per year, so the common man saw little reason not to invest foolishly with a chance of making a substantial profit. These conditions created a situation where the prices of tulips skyrocketed by the day, until the prices hit a point that could not be sustained. The wily investors knew when to sell off, so those that profited most are those who sold just as the market started to turn sour.

You are playing one of those wily investors. You have a network of buyers and colleagues, all of whom are also trying to become wealthy. Your goal is to make smart investments, artificially raise prices, fleece your network at the best time, and then make your escape from Tulipmania with the most money.

Online Play

JKLM Online (Real-Time and Turn-Based)

More Information Edit | History

Hey there - Scott here.

This game is still in the development process with JKLM. As new things happen, I'll update them here. As you know, I'm not very subtle, so there will be videos and the like when the time is right. It will not be a Nuremburg release.

Microbadges

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2 Flaming Tulips variant by Scott Nicholson
This variant adds a "take-that" mechanic to Tulipmania 1637. Players wanting a more chaotic game with more direct interaction should play the game with this variant.
2008-10-13
9 Tulipmania 1637 Official English Rules
Official English Rules for Tulipmania 1637. Version 1.
2008-03-05
Statistics
User Rank: 2819
Num Ratings: 37
Average Rating: 7.03
Standard Deviation: 1.63
Num Views: 12950
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.3 moreinfo
Fans: 2
Personal Comments: 33
Users Owning: 8
Users Wanting: 54
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 72
Plays This Month: 0
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