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Operation Cartwheel (2008)

Average Rating: 6.82/10
Board Game Rank: N/A
War Game Rank: N/A
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2008
# of Players
2
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Playing Time
120 minutes
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Operation Cartwheel
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ObjectID: 33850
Description Edit | History

Against the Odds 2008 Annual Edition.

(From the ATO website)

Operation Cartwheel was a miniaturized version of Allied Grand Strategy in the Pacific—a multi-pronged advance aimed to make it difficult for the Japanese to focus their responses... a jumping from air base to potential-next-airbase. (MacArthur called it, “Advancing the bomber line.”) And, most of all, the novel concept that not every Japanese stronghold needed to be attacked at all.

Some 13 different invasions or operations were included, with flexibility for adjusting both timing and target as the situation demanded. In fact, the original goal of Cartwheel (called “Elkton” when first proposed) was the capture of Rabaul. After much discussion in the highest levels (including the Combined Chiefs of Staff, Roosevelt, and Churchill), and overruling MacCarther’s own objections, Cartwheel’s final objectives shifted to the Admiralty Islands, bypassing Rabaul and setting the stage for the invasion of the Philippines.

Operation Cartwheel eventually included the Battle of the Bismarck Sea, the death of Yamamoto, Bougainville, multiple parachute drops, a Japanese counter-invasion, and the leap-frogging strategy up New Guinea. It involved the top commanders on both sides, sometimes working in close harmony and sometimes at ends. (The Japanese army and navy had conflicting concepts of how to defend the area and each pursued their own ideas!)

With 288 5/8" counters and a 22 x 34 inch map (each hex representing about 100 miles) Operation Cartwheel integrates separate ground, naval, and air games. Logistics is key, as it was at the time, but not a burden in game mechanics.

Operation Cartwheel will be published in ATO's 2008 Annual, featuring a “double-length” magazine, with an in-depth look at the history behind the game, plus other articles, and an assortment of replacement/improvement counters from that year’s games.

The Annual also features a bonus game on Gazala 1942, using the Stand at Mortain game system, with a full color (and larger than post card!) map and 64 die-cut 5/8" counters.

Maps - One full color 22"x34" mapsheet
Counters - 288 full color die-cut 5/8" pieces
Rulebook length - 16 pages
Charts & tables - 4 pages
Complexity - Medium
Solitaire Suitability - Average
Playing Time - 2 to 3 hours for the smaller scenarios, up to 12 to 15 hours for the full campaign game

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Operation Cartwheel
Nick: 
Against the Odds Annual edition
Publisher: Against the Odds, LPS
Artist: Craig Grando
Year: 2008
Product Code: GA2008
Size: 11.42 x 8.66 x 0.79 inches
English
Release Date:  
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1 Operation Cartwheel Turn Sequence
Summary of turn sequence with rule sections annotated. Version 1. Written by Ken Monson Jan 2009.
2009-02-18
1 OC addenda Nov 25 2008
Important Typo corrections for gameplay examples + Magazine article typo corrections.
2008-11-26
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 13
Average Rating: 6.82
Standard Deviation: 0.70
Num Views: 8838
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 2.7
Fans: 0
Personal Comments: 9
Users Owning: 103
Users Wanting: 6
Users Trading: 1 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 0
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Total Plays: 6
Plays This Month: 0
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