This is the 4th game in the Alea medium box series. It is the second game by Viennese designer Andreas Pelikan, where "players will have constantly changing roles from the druid Drax to the assistant Gemalher. Players who come after you in turn will always have the better cards!"
A simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set. Then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before.
The Treasure Chest adds 3 expansions. The 1st expansion adds cards for a 6th player, as well as raven tokens to signal the game's end. The 2nd expansion adds amulets to increase the excitement in 3-player games. The 3rd expansion adds 17 magical ability cards to make certain roles particularly attractive.
Tuckbox to hold the Role Cards (including the 12 additional that come with the Alea Treasure Chest expansion). Version 1.0; Posted with permission from the designer, Andreas Pelikan, and Stefan Brueck, Alea's production manager
Tuckbox to hold the Potion Cards (including the 5 additional that come with the Alea Treasure Chest expansion), Spellbook Cards, and the Magical Abilities Cards. Version 1.0; Posted with permission from the designer, Andreas Pelikan, and Stefan Brueck, Alea's production manager
I created this mat for laying out cards in the center of the table. It helps me because some of the characteristics of the cards (e.g., cauldron colors) are subtle. Can be printed on standard 8 1/2 x 11 paper. The label colors of witch/wizard/druid correspond to the primary ingredient needed for their respective brews.
This is a reworked version of my first player's aid, this is version 2.0. The player's aid was missing space for the vials, and all the text has been moved to the summary card. This aid has an A4 player's mat, which folds up to look like a book, and it has an A5 summary card with the role summaries, rules, and conversion rates for the Monk and Cutpurse.
(This is my first attempt at making an aid for a game, so any feedback is appreciated :) )