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Sturm Europa! (2012)

Average Rating: 9.29/10
Board Game Rank: N/A
War Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
2012
# of Players
2 − 3
User Suggested # of Players
Best with 3 players
Recommended with 2, 3 players
(3 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
 
User Suggested Ages
(no votes yet)
(0 voters) [poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(9 voters) [vote]
Category
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Expansion
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Family
Primary Name
Sturm Europa!
Alternate Names
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ObjectID: 34597
Description Edit | History

Sturm Europa! is a grand strategic simulation, currently in pre-production, that recreates the entire European conflict during the Second World War. Wooden blocks are used to depict army sized units that create "fog of war" by not revealing unit type and strength until committed to battle. Sturm Europa! will distinguish itself from other games of the genre in these key areas:

Playability: The entire war, Fall 1939 to the bitter end (Spring 1945 or later), can be played in one full day (scenarios can be completed in 2-4 hours). This is achieved with 3 month turns and low unit density (army sized units). Detail will not be sacrificed in smaller scale battles such as amphibious/airborne assaults or the Africa campaign through the use of innovative game mechanics.

Scale: The map board will employ area movement over land regions but the low block density allows players to realize the full impact of mobile warfare and appreciate the daunting size of Mother Russia without slowing game play unnecessarily. A unique front-reserve combat system allows for operational level details like blitzkriegs, assaults, encirclements, feints, static defense, and defense in depth which are normally lost in grand-strategic simulations.

Units: Units are not only rated by movement, strength, and firepower but also by quality. Elite units fire first and are much more effective at exploitation and sustained operations. Quality introduces a dimension that makes every unit truly unique as it can be upgraded and downgraded as the war progresses to reflect varying levels of experience, training, leadership, and technology.

Production: Sturm Europa! goes beyond the standard model of linking military production to a GDP estimate. Nations must mobilize to achieve full wartime production but it takes much more to wage war than just massive production lines. Manpower, oil, steel, and even trained pilots are all tracked without ANY bookkeeping through an innovative system of colored resource cubes. Resources are consumed with prolonged offensives so logistics plays just as much a factor as unit strength.

Strategy Cards: Sturm Europa! is a card driven game (i.e. Paths of Glory) but plays much more like a traditional wargame than other CDGs. The events introduce political, historical, and technological events in a realistic fashion without scripting or constant "look up" rules. There is a tangible cause-effect relationship to every event and nothing occurs in a seemingly random or ahistorical manner. Players play the cards - the cards don't play the players. Most importantly, the core mechanic of tough gut wrenching decisions which make CDGs so fun is still preserved.

Technology: Players can customize their units to fight the style of war that best suits their strategy. Germany can develop the He 100 long range fighter that greatly improves their chances in the Battle of Britain. The Americans can develop a heavy-medium tank instead of sending Shermans to get chewed up by King Tigers. Tough decisions will have to be made to implement new technologies though. New designs don't just start rolling off the assembly lines without causing a shortage of replacements on the front line while the factories retool and crews retrain...

TENTATIVE COMPONENT LIST:
(2) 22"x33" mounted maps
(165) full color event cards
(165) 3/4" wooden blocks
(180) 1/2" die cut counters
(10) 1 1/2 x 3/4" leader counters
(80) 1" die cut counters with rounded corners (Conflict of Heroes style)
(100) 8mm euro-style wooden resource cubes
(1) 16-page color rulebook
(1) 16-page color scenario / play book
(4) player aids / summary sheets
(6) custom six-sided dice

Can be combined with Operation Orient

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6 Air Counters (Front)
Latest version of playtest air unit counters (front).
2011-06-11
7 Misc Counters
Playtest file as of 9/2/10
2010-09-02
7 Air Counters (Reverse)
Latest version of playtest air unit counters (reverse).
2010-09-02
5 Axis Play Aid
Axis Play Aid as of 6/10/11.
2010-09-02
5 Soviet Play Aid
Soviet Play Aid as of 6/10/11.
2010-08-20
12 Allied Play Aids
British-French Play Aid as of 6/10/11.
2010-06-06
39 Sturm Europa Draft Rules (Complete v.0.983)
Draft Rulebook as of 6/10/11.
2010-05-07
5 Sample Axis Cards
These are the most recent samples of the Axis Strategy Cards. Each time a card is played, the nation or side indicated on the left collects the resource shown if they control the region on the right or have a trade pact with the nation that controls that region. If an event is listed then the resource is collected by the nation / side if they already played the event.
2010-04-28
15 Playtest Block Labels 8-19-10
Block Labels as of 6/10/11.
2010-04-15
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 10
Average Rating: 9.29
Standard Deviation: 0.89
Num Views: 104208
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3
Fans: 51
Personal Comments: 34
Users Owning: 5
Users Wanting: 87
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 31
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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