6 dice are rolled and re-rolled, trying to get the correct colours to obtain dragon tiles from the display or to take them from other players. You can re-roll the dice several times but have to set at least one aside each time.
The dragons are initially at risk from capture by other players but on your next turn you can set them into your secure layout. At the end you score points for having dragons of one colour or different dragons but with the same background landscape.
Once, when teaching Lancaster after not having played it in ages, I made a critical error that I didn’t discover until after the game. I said never again and since then I make a “Reminders” sheet for all of my games. The intent was not to cover all the rules but to make note of those little things that can be forgotten. Most of the Reminders start with the set-up and ends with the end of game conditions and scoring. I print them on cardstock and trim away the excess, making an easy to use sheet. They are also a good framework to use when teaching the games. If you click on my user name, then click on Contributions, then go down to Files you can check out my Reminders for all of my games. Enjoy.
These are the unofficial English instructions for Drachenwurf. Thanks to Andy Couch for the groundwork. I have improved some grammar and formatted it differently but most importantly corrected a mistake. At the start of each player's turn 3 tiles are not turned up; rather as many tiles as necessary are turned up so that there are 3 face up.