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Information
Designed By
Art By
Published By
Year Published
1986
# of Players:
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 4 players
(3 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Category
Mechanic
Primary Name
Armada
Alternate Names
Armada 3
Expanded By
Families
Description Edit | History

A board game with a nicely realized island group, which offers protection for either four nations or four pirate bands (depending on the edition) and wild natives. Components: 300 plastic markers, 150 tokens, 8 ships made of metal with 2 masts, 55 cards (3rd edition only), 3 six-sided special dice, 1 rules booklet.

Between the second and third edition, the theme of the game changed. The first and second have a theme of four nations exploring and colonizing new land, while the third edition has a pirate theme. The third edition also adds 55 action cards, resulting in more chaos and - possibly - less strategy (at least that's what is suggested in the rules).

The board shows an island group composed of five smaller island groups separated by ocean. There is a large island group in the middle and four smaller ones in the corners. The four smaller island groups are the homelands of the four nations in editions 1 and 2 and the pirate bases in edition 3. Nations / pirates set out to explore and conquer the big island group in the middle (or each others' homelands).

Every round, each nation / pirate group has 10 action points. With these you can accomplish various actions: move, load ships, explore unknown areas, attack your opponents, etc. Most important action is probably exploration, in which you roll two special dice which determine how many native and how many gold there is in a neighboring unexplored land. You'll have to fight the native to conquer that land and get the gold. The gold itself you use to muster new armies / pirates. Conquest ultimately decides the winner.

In the 3rd edition, you can use special cards to optimize your course or counter the actions of opponents. Thus you have a large freedom of movement, unfortunately your opponents do also.

A winner of the 1986 Concours International de Créateurs de Jeux de Société.

More Information Edit | History

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Very Good £15.00 30-Mar-2009 flag
New €19.90 11-Mar-2009 flag
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2 Spanish Rules - Reglamento en español
PDF format
2007-11-23
4 Armada 3.doc
Integral rules translation to Portuguese (pt)
2007-08-12
0 Carte.doc
Italian tranlation of cards
2004-06-08
3 Armada III - Action Cards.pdf
Action Card Translation
2002-07-19
Statistics
Board Game Rank: 5320
Num Ratings: 219
Average Rating: 5.24
Standard Deviation: 1.61
Num Views: 33868
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.2 moreinfo
Fans: 0
Personal Comments: 106
Users Owning: 416
Users Wanting: 14
Users Trading: 50
Has Parts For Trade: 0
Want Parts In Trade: 2
Price History: View
Total Plays: 72
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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